Class SceneStreamingSystem
System for handling scene load requests, and instantiating the requested scene entities into World.Active
Inheritance
Unity.Entities.ComponentSystemBase
Unity.Entities.SystemBase
SceneStreamingSystem
Inherited Members
Unity.Entities.SystemBase.CompleteDependency()
Unity.Entities.SystemBase.Update()
Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.OnCreateForCompiler()
Unity.Entities.SystemBase.Dependency
Unity.Entities.SystemBase.Entities
Unity.Entities.SystemBase.Job
Unity.Entities.ComponentSystemBase.OnStartRunning()
Unity.Entities.ComponentSystemBase.OnStopRunning()
Unity.Entities.ComponentSystemBase.ShouldRunSystem()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
Unity.Entities.ComponentSystemBase.HasSingleton<T>()
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Unity.Entities.ComponentSystemBase.Enabled
Unity.Entities.ComponentSystemBase.EntityQueries
Unity.Entities.ComponentSystemBase.GlobalSystemVersion
Unity.Entities.ComponentSystemBase.LastSystemVersion
Unity.Entities.ComponentSystemBase.EntityManager
Unity.Entities.ComponentSystemBase.World
Unity.Entities.ComponentSystemBase.Time
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Tiny.Scenes
Syntax
public class SceneStreamingSystem : SystemBase
Fields
DataRootPath
Declaration
public static readonly string DataRootPath
Field Value
Type | Description |
---|---|
String |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
Unity.Entities.ComponentSystemBase.OnCreate()
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
Unity.Entities.ComponentSystemBase.OnDestroy()
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Entities.SystemBase.OnUpdate()