Struct ParticleMesh
Mesh used for each particle. An emitter entity that does not have this component will use billboards for particles that always face the camera.
Namespace: Unity.Tiny.Particles
Syntax
public struct ParticleMesh : IComponentData
Remarks
Should be placed next to ParticleEmitter
Fields
Mesh
Declaration
public Entity Mesh
Field Value
Type | Description |
---|---|
Unity.Entities.Entity |