Class AfterTinyAnimationResolution
After conversion, Tiny Animation resolves the bindings found in the AnimationClip assets it has converted.
If your conversion system depends on resolved animation bindings, add [UpdateAfter(typeof(AfterTinyAnimationResolution))] to it.
Inheritance
Unity.Entities.ComponentSystemBase
Unity.Entities.ComponentSystem
GameObjectConversionSystem
AfterTinyAnimationResolution
Inherited Members
GameObjectConversionSystem.OnCreate()
GameObjectConversionSystem.ForkSettings(System.Byte)
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.DeclareReferencedPrefab(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareReferencedAsset(UnityEngine.Object)
GameObjectConversionSystem.DeclareLinkedEntityGroup(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareDependency(UnityEngine.GameObject, UnityEngine.GameObject)
GameObjectConversionSystem.DeclareDependency(UnityEngine.Component, UnityEngine.Component)
GameObjectConversionSystem.DeclareAssetDependency(UnityEngine.GameObject, UnityEngine.Object)
GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.GetSceneSectionEntity(Unity.Entities.Entity)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.GetEntities(UnityEngine.Object)
GameObjectConversionSystem.GetEntities(UnityEngine.Component)
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.AddHybridComponent(UnityEngine.Component)
GameObjectConversionSystem.GetGuidForAssetExport(UnityEngine.Object)
GameObjectConversionSystem.TryCreateAssetExportWriter(UnityEngine.Object)
GameObjectConversionSystem.ConfigureEditorRenderData(Unity.Entities.Entity, UnityEngine.GameObject, System.Boolean)
GameObjectConversionSystem.OnCreateForCompiler()
GameObjectConversionSystem.DstEntityManager
GameObjectConversionSystem.BlobAssetStore
Unity.Entities.ComponentSystem.InitEntityQueryCache(System.Int32)
Unity.Entities.ComponentSystem.Update()
Unity.Entities.ComponentSystem.PostUpdateCommands
Unity.Entities.ComponentSystem.Entities
Unity.Entities.ComponentSystemBase.OnStartRunning()
Unity.Entities.ComponentSystemBase.OnStopRunning()
Unity.Entities.ComponentSystemBase.OnDestroy()
Unity.Entities.ComponentSystemBase.ShouldRunSystem()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
Unity.Entities.ComponentSystemBase.HasSingleton<T>()
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Unity.Entities.ComponentSystemBase.Enabled
Unity.Entities.ComponentSystemBase.EntityQueries
Unity.Entities.ComponentSystemBase.GlobalSystemVersion
Unity.Entities.ComponentSystemBase.LastSystemVersion
Unity.Entities.ComponentSystemBase.EntityManager
Unity.Entities.ComponentSystemBase.World
Unity.Entities.ComponentSystemBase.Time
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Tiny.Animation.Editor
Syntax
public class AfterTinyAnimationResolution : GameObjectConversionSystem
Remarks
Runs in group: GameObjectAfterConversionGroup.
Methods
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Entities.ComponentSystem.OnUpdate()