Class AfterTinyAnimationConversion | Project Tiny | 0.29.0-preview.22
docs.unity3d.com
    Show / Hide Table of Contents

    Class AfterTinyAnimationConversion

    During conversion, Tiny Animation converts every AnimationClip assets it finds.

    If your conversion system depends on converted animation clips, add [UpdateAfter(typeof(AfterTinyAnimationConversion))] to it.

    Inheritance
    Object
    Unity.Entities.ComponentSystemBase
    Unity.Entities.ComponentSystem
    GameObjectConversionSystem
    AfterTinyAnimationConversion
    Inherited Members
    GameObjectConversionSystem.OnCreate()
    GameObjectConversionSystem.ForkSettings(System.Byte)
    GameObjectConversionSystem.ShouldRunConversionSystem()
    GameObjectConversionSystem.DeclareReferencedPrefab(UnityEngine.GameObject)
    GameObjectConversionSystem.DeclareReferencedAsset(UnityEngine.Object)
    GameObjectConversionSystem.DeclareLinkedEntityGroup(UnityEngine.GameObject)
    GameObjectConversionSystem.DeclareDependency(UnityEngine.GameObject, UnityEngine.GameObject)
    GameObjectConversionSystem.DeclareDependency(UnityEngine.Component, UnityEngine.Component)
    GameObjectConversionSystem.DeclareAssetDependency(UnityEngine.GameObject, UnityEngine.Object)
    GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Object)
    GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Component)
    GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Object)
    GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Component)
    GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Object)
    GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Component)
    GameObjectConversionSystem.GetSceneSectionEntity(Unity.Entities.Entity)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object, Unity.Collections.NativeArray<Unity.Entities.Entity>)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component, Unity.Collections.NativeArray<Unity.Entities.Entity>)
    GameObjectConversionSystem.GetEntities(UnityEngine.Object)
    GameObjectConversionSystem.GetEntities(UnityEngine.Component)
    GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
    GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
    GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type[])
    GameObjectConversionSystem.AddHybridComponent(UnityEngine.Component)
    GameObjectConversionSystem.GetGuidForAssetExport(UnityEngine.Object)
    GameObjectConversionSystem.TryCreateAssetExportWriter(UnityEngine.Object)
    GameObjectConversionSystem.ConfigureEditorRenderData(Unity.Entities.Entity, UnityEngine.GameObject, System.Boolean)
    GameObjectConversionSystem.OnCreateForCompiler()
    GameObjectConversionSystem.DstEntityManager
    GameObjectConversionSystem.BlobAssetStore
    Unity.Entities.ComponentSystem.InitEntityQueryCache(System.Int32)
    Unity.Entities.ComponentSystem.Update()
    Unity.Entities.ComponentSystem.PostUpdateCommands
    Unity.Entities.ComponentSystem.Entities
    Unity.Entities.ComponentSystemBase.OnStartRunning()
    Unity.Entities.ComponentSystemBase.OnStopRunning()
    Unity.Entities.ComponentSystemBase.OnDestroy()
    Unity.Entities.ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    Unity.Entities.ComponentSystemBase.GetComponentDataFromEntity<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetBufferFromEntity<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
    Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
    Unity.Entities.ComponentSystemBase.HasSingleton<T>()
    Unity.Entities.ComponentSystemBase.GetSingleton<T>()
    Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
    Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    Unity.Entities.ComponentSystemBase.Enabled
    Unity.Entities.ComponentSystemBase.EntityQueries
    Unity.Entities.ComponentSystemBase.GlobalSystemVersion
    Unity.Entities.ComponentSystemBase.LastSystemVersion
    Unity.Entities.ComponentSystemBase.EntityManager
    Unity.Entities.ComponentSystemBase.World
    Unity.Entities.ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Tiny.Animation.Editor
    Syntax
    public class AfterTinyAnimationConversion : GameObjectConversionSystem
    Remarks

    Runs in group: GameObjectConversionGroup.

    Methods

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    Unity.Entities.ComponentSystem.OnUpdate()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023