Namespace Unity.Tiny.Text
Classes
TextLayout
UpdateTextMeshes
Creates and updates meshes for all TextRendererString + TextRenderer components
Structs
AtlasInfo
Information about the texture atlas for a font.
BitmapFontMaterial
A font material.
FaceInfo
Information about the font face metrics for a font.
FontData
Runtime data for a font. Includes information about all glyphs present, their locations in the atlas, and their metrics.
GlyphInfo
Per-glyph information.
GlyphRect
SDFFontMaterial
A font material.
TextMeshRenderer
Component adjacent to a MeshRenderer that indicates that it is to be handled by the text renderer
TextRenderer
A component that describes how a TextRendererString on the same entity is to be rendered.
TextRendererNeedsUpdate
A tag component used to indicate that you've changed something in either the string or the TextRenderer, and that the mesh should be regenerated. Without this, no changes will be visible.
TextRendererString
A buffer containing characters to be displayed. Should be present on an entity along with a TextRenderer that describes how it is to be rendered.
Enums
HorizontalAlignment
Horizontal alignment for layout purposes.