Use the accelerometer to measure the acceleration of a device.
It reports the acceleration measured on a device due to moving
the device around, without gravity effect.
Use Acceleration property (float3) to get acceleration values.
Values are affected by the InputSystem.CompensateForScreenOrientation setting.
public struct LinearAccelerationSensor : IComponentData
Fields
Declaration
public float3 Acceleration
Field Value
Type |
Description |
Unity.Mathematics.float3 |
|
Declaration
public TimeData LastUpdateTime
Field Value
Type |
Description |
TimeData |
|