Enum TextureFlags
Texture wrapping and filtering mode. Default is repeat and linear
Namespace: Unity.Tiny
Syntax
[Flags]
public enum TextureFlags : uint
Fields
| Name | Description |
|---|---|
| IsNormalMap | Is texture a normal map |
| Linear | Linear filtering |
| MimapEnabled | Generate mip map |
| Nearest | |
| Point | Point filtering |
| Srgb | sRGB Color texture |
| Trilinear | Trilinear filtering |
| UClamp | Clamp along texture U-axis |
| UMirror | Mirror along texture U-axis |
| URepeat | Repeat along texture V-axis |
| UVClamp | Clamp on both axis |
| UVMirror | Mirror on both axis |
| UVRepeat | Repeat |
| VClamp | Clamp along texture V-axis |
| VMirror | Mirror along texture V-axis |
| VRepeat | Repeat along texture U-axis |