Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[0.23.0] - 2020-03-20
- Fixed an issue where stopping audio would cancel all in-flight web requests as reported https://forum.unity.com/threads/tiny-3rd-party-api-requests-iframes-bug.819057/ (Thank you, Maras!)
- Renamed
DefaultTinyWorldInitialization
toDefaultWorldInitialization
. The original type is deprecated and will be removed in the next release. - The interface
Unity.Entities.IJobForEach
is deprecated for Project Tiny. Any jobs using this interface should be changed to useIJobChunk
andEntities.ForEach
. Support forIJobForEach
in Project Tiny will be removed in the next release. - Changed all public fields of components in Tiny Animation to be PascalCase instead of camelCase. This is a breaking change and no automatic upgrade has been provided.
- Removed the
TinyAnimationAuthoring
component; Tiny Animation now uses the classicAnimation
component for conversion. This is a breaking change and no automatic upgrade has been provided. - Added
TinyAnimationMecanimSupport
andTinyAnimationScalePatcher
to re-introduce features lost by removingTinyAnimationAuthoring
. - Removed Animation menu entry: it's incomprehensible and no longer needed.
[0.22.0] - 2020-02-05
- Update package dependencies
- TinyAnimation now has a player with a list of clips + added corresponding APIs
[0.21.0] - 2020-01-21
- Added Tiny Animation features
- Added volume changes affect audio
- Added pan to audio
[0.20.0] - 2019-12-10
- Update the package to use Unity '2019.3.0f1' or later
- This is the first release of Project Tiny with conversion workflow