Changelog | Project Tiny | 0.23.0-preview
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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.23.0] - 2020-03-20

    • Fixed an issue where stopping audio would cancel all in-flight web requests as reported https://forum.unity.com/threads/tiny-3rd-party-api-requests-iframes-bug.819057/ (Thank you, Maras!)
    • Renamed DefaultTinyWorldInitialization to DefaultWorldInitialization. The original type is deprecated and will be removed in the next release.
    • The interface Unity.Entities.IJobForEach is deprecated for Project Tiny. Any jobs using this interface should be changed to use IJobChunk and Entities.ForEach. Support for IJobForEach in Project Tiny will be removed in the next release.
    • Changed all public fields of components in Tiny Animation to be PascalCase instead of camelCase. This is a breaking change and no automatic upgrade has been provided.
    • Removed the TinyAnimationAuthoring component; Tiny Animation now uses the classic Animation component for conversion. This is a breaking change and no automatic upgrade has been provided.
    • Added TinyAnimationMecanimSupport and TinyAnimationScalePatcher to re-introduce features lost by removing TinyAnimationAuthoring.
    • Removed Animation menu entry: it's incomprehensible and no longer needed.

    [0.22.0] - 2020-02-05

    • Update package dependencies
    • TinyAnimation now has a player with a list of clips + added corresponding APIs

    [0.21.0] - 2020-01-21

    • Added Tiny Animation features
    • Added volume changes affect audio
    • Added pan to audio

    [0.20.0] - 2019-12-10

    • Update the package to use Unity '2019.3.0f1' or later
    • This is the first release of Project Tiny with conversion workflow
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