Namespace Unity.Tiny | Project Tiny | 0.21.0-preview.3
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    Namespace Unity.Tiny

    Classes

    ArrayExtensions

    Colors

    Debug

    DynamicBufferExtensions

    EntityManagerExtensions

    TinyEnvironment

    TinyEnvironmentExtensions

    TinyInternals

    UnityInstance

    WindowSystem

    Structs

    Color

    RGBA floating-point color.

    ConfigurationTag

    Tag component that identifies an entity as the unique configuration entity.

    DisplayInfo

    Configures display-related parameters. You can access this component via TinyEnvironment.Get/SetConfigData<DisplayInfo>()

    EntityName

    Image2D

    Image2DLoadFromFile

    Initialize an image from an asset file.

    Image2DLoadFromFileGuids

    Asset GUIDs to load the image from

    Image2DLoadFromFileImageFile

    The image file/URI to load. This can be a data URI. Tag with Image2DLoadFromFile to start a load Place a Image2DLoadFromFileMaskFile next to it to load alpha from a different file

    Image2DLoadFromFileMaskFile

    An image to use as the mask. This can be a data URI.

    Image2DMemorySource

    Memory backed cpu image data. This component is incompatible with Image2DLoadFromFile. It contains raw rgba data that must match the size and flags in the Image2D header. This component is intended for uploading cpu generated textures. This memory is NOT released after texture uploads because it can not easily be re-created. However, it can be manually removed and rendering will still work until a device reset happens.

    Image2DRenderToTexture

    Tag component that needs to be next to be placed next to an Image2D component if it is intended to be used as a render to texture target. An image can not be loaded and a texture target at the same time.

    Rect

    2D rectangle

    RectTransformFinalSize

    Add this compoment next to a RectTransform component and a Text2DRenderer (for now) while adding a text in a rect transform

    Enums

    BlendOp

    Blending operation when drawing

    ImageStatus

    LoopMode

    RenderToTextureFormat

    ScreenOrientation

    TextureFlags

    Texture wrapping and filtering mode. Default is repeat and linear

    UnityInstance.BootPhase

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