Namespace Unity.Tiny.Animation | Project Tiny | 0.21.0-preview.3
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    Namespace Unity.Tiny.Animation

    Classes

    CreateAnimationBindingAttribute

    Use this attribute on an animatable field of a MonoBehaviour that acts as a proxy to a field in an IComponentData. The general use-case is when we have an authoring component that doesn't match 1-to-1 with the generated component(s) but we still want to animate fields on the resulting component(s).

    TinyAnimation

    TinyAnimationAuthoring

    TinyAnimationSystemGroup

    Structs

    PPtrIndex

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