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    Components

    There are a number of built-in component types that are provided for you to use when building your DOTS Mode projects. These are similar but different to classic Unity Components.

    In DOTS Mode, components adhere to the Entity-Component-System (ECS) pattern, and as such they serve to store data only for a particular aspect of an Entity. They do not provide functionality.

    Many DOTS Mode modules such as Particles and Audio provide built-in components which allow you to make use of their features.

    You can also create your own custom components which allows you to define your own sets of data that you can attach to Entities.

    Note: In DOTS Mode, the editor does not have a Components menu in the main menu. To add a component, you must select an Entity in the Hierarchy, use the Add Component button in the inspector.

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