Namespace Unity.Tiny.Tilemap2D
Structs
Tile
A component describing properties of a tile used by tilemaps.
TileData
A structure that describes data per tile instance in a tilemap.
Tilemap
A component that describes tiles in a grid layout.
TilemapRechunk
Flag component that you apply to the same entity as a TileMap component to indicate that the tilemap needs re-chunking. Add this component whenever a tile changes.
TilemapRenderer
A component for tilemap rendering. Specifies an {@link Tilemap} to draw, as well as and rendering modifiers, such as a color tint.
Enums
TileColliderType
An enum that describes the different collider types for tiles.