Struct Particle
Each spawned particle has this component attached to it automatically.
Namespace: Unity.Tiny.Particles
Syntax
public struct Particle : IComponentData
Fields
lifetime
The maximum lifetime of this particle, in seconds.
Declaration
public float lifetime
Field Value
Type | Description |
---|---|
System.Single |
time
How long this particle has existed, in seconds. From 0.0 to lifetime.
Declaration
public float time
Field Value
Type | Description |
---|---|
System.Single |