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    Struct Particle

    Each spawned particle has this component attached to it automatically.

    Namespace: Unity.Tiny.Particles
    Syntax
    public struct Particle : IComponentData

    Fields

    lifetime

    The maximum lifetime of this particle, in seconds.

    Declaration
    public float lifetime
    Field Value
    Type Description
    System.Single

    time

    How long this particle has existed, in seconds. From 0.0 to lifetime.

    Declaration
    public float time
    Field Value
    Type Description
    System.Single
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