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    Struct BurstEmission

    An emitter with this component emits particles in bursts. A burst is a particle event where a number of particles are all emitted at the same time. A cycle is a single occurrence of a burst.

    Namespace: Unity.Tiny.Particles
    Syntax
    public struct BurstEmission : IComponentData

    Fields

    count

    How many particles in every cycle.

    Declaration
    public Range count
    Field Value
    Type Description
    Range

    cycles

    How many times to play the burst.

    Declaration
    public int cycles
    Field Value
    Type Description
    System.Int32

    interval

    The interval between cycles, in seconds.

    Declaration
    public Range interval
    Field Value
    Type Description
    Range
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