Struct BurstEmission
An emitter with this component emits particles in bursts. A burst is a particle event where a number of particles are all emitted at the same time. A cycle is a single occurrence of a burst.
Namespace: Unity.Tiny.Particles
Syntax
public struct BurstEmission : IComponentData
Fields
count
How many particles in every cycle.
Declaration
public Range count
Field Value
Type | Description |
---|---|
Range |
cycles
How many times to play the burst.
Declaration
public int cycles
Field Value
Type | Description |
---|---|
System.Int32 |
interval
The interval between cycles, in seconds.
Declaration
public Range interval
Field Value
Type | Description |
---|---|
Range |