Struct TransformStatic
This is a flag component that marks an entity's transform as static. The entity you add it to must have a Transform component. If an entity transform is marked as static, both its object and world transforms are computed once and not updated again. You can remove the static transform marker at any time to resume transform computations. Note that the TransformStatic tag has no effect on uncached compute functions.
Namespace: Unity.Tiny.Core2D
Syntax
public struct TransformStatic : IComponentData