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    Enum LoopMode

    Namespace: Unity.Tiny.Core2D
    Syntax
    [IdAlias("ea25cda1bca15e4c9fb023eca636eb06")]
    public enum LoopMode

    Fields

    Name Description
    ClampForever

    The value is clamped between min and max value.

    Loop

    The value is looped. It goes from the min to the max value. When the value reaches the max value, it starts from the beginning. It works in both directions.

    Once

    The value is clamped between min and max value. If the value is equal or larger than max value, the caller should be notified about the end of the animation/sequence.

    PingPong

    The value goes between min and max back and forth.

    PingPongOnce

    Same as PingPong, but performs only one cycle. If the value is equal or larger than max value, the caller should be notified about the end of the animation/sequence.

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