Class RendererComponentSystem | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class RendererComponentSystem

    Inheritance
    System.Object
    RendererComponentSystem
    RendererCanvasSystem
    RendererGLES2System
    RendererGLNativeSystem
    Namespace: Unity.Tiny.Rendering
    Syntax
    public abstract class RendererComponentSystem : ComponentSystem

    Fields

    sMaxBatchSize

    Declaration
    public const int sMaxBatchSize = 4096
    Field Value
    Type Description
    System.Int32

    sMaxCameras

    Declaration
    public const int sMaxCameras = 256
    Field Value
    Type Description
    System.Int32

    Methods

    BeginCamera(Entity, float2)

    Declaration
    protected abstract void BeginCamera(Entity eCam, float2 targetSize)
    Parameters
    Type Name Description
    Entity eCam
    float2 targetSize

    BeginRTT(Entity, ref Camera2DRenderToTexture)

    Declaration
    protected abstract void BeginRTT(Entity eCam, ref Camera2DRenderToTexture rtt)
    Parameters
    Type Name Description
    Entity eCam
    Camera2DRenderToTexture rtt

    BeginScene(float2)

    Declaration
    protected abstract void BeginScene(float2 targetSize)
    Parameters
    Type Name Description
    float2 targetSize

    CanBatchWith(ref DisplayListEntry, ref DisplayListEntry)

    Declaration
    protected bool CanBatchWith(ref DisplayListEntry e0, ref DisplayListEntry ei)
    Parameters
    Type Name Description
    DisplayListEntry e0
    DisplayListEntry ei
    Returns
    Type Description
    System.Boolean

    EndCamera(Entity)

    Declaration
    protected abstract void EndCamera(Entity eCam)
    Parameters
    Type Name Description
    Entity eCam

    EndRTT(Entity, ref Camera2DRenderToTexture)

    Declaration
    protected abstract void EndRTT(Entity eCam, ref Camera2DRenderToTexture rtt)
    Parameters
    Type Name Description
    Entity eCam
    Camera2DRenderToTexture rtt

    EndScene()

    Declaration
    protected abstract void EndScene()

    OnCreate()

    Declaration
    protected override void OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()

    OnUpdate()

    Declaration
    protected override void OnUpdate()

    RenderSpriteBatch(Int32, DisplayListEntry*)

    Declaration
    protected abstract void RenderSpriteBatch(int n, DisplayListEntry*batch)
    Parameters
    Type Name Description
    System.Int32 n
    DisplayListEntry* batch
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023