Struct CurveTimeLoopMode
Specifies how time wraps when evaluating the curve value. This component works with entities that have curve components such as BezierCurveFloat, LinearCurveVector3, and so on.
Namespace: Unity.Tiny.Interpolation
Syntax
public struct CurveTimeLoopMode : IComponentData
Fields
loopMode
The type of the time wrapping.
Declaration
public LoopMode loopMode
Field Value
Type | Description |
---|---|
LoopMode |