Components
There are a number of built-in component types that are provided for you to use when building your Tiny Mode projects. These are similar but different to regular Unity Components.
In Tiny Mode, components adhere to the Entity-Component-System (ECS) pattern, and as such they serve to store data only for a particular aspect of an Entity. They do not provide functionality.
Many Tiny Mode modules such as Physics2D and Audio provide built-in components which allow you to make use of their features.
You can also create your own custom components which allows you to define your own sets of data that you can attach to Entities.