Class HTMLInputSystem
Inherited Members
Unity.Tiny.Input.InputSystem.m_inputState
Unity.Tiny.Input.InputSystem.GetKey(Unity.Tiny.Input.KeyCode)
Unity.Tiny.Input.InputSystem.GetKeyDown(Unity.Tiny.Input.KeyCode)
Unity.Tiny.Input.InputSystem.GetKeyUp(Unity.Tiny.Input.KeyCode)
Unity.Tiny.Input.InputSystem.GetMouseButton(System.Int32)
Unity.Tiny.Input.InputSystem.GetMouseButtonDown(System.Int32)
Unity.Tiny.Input.InputSystem.GetMouseButtonUp(System.Int32)
Unity.Tiny.Input.InputSystem.IsMousePresent()
Unity.Tiny.Input.InputSystem.IsMouseEmulated()
Unity.Tiny.Input.InputSystem.IsTouchSupported()
Unity.Tiny.Input.InputSystem.TouchCount()
Unity.Tiny.Input.InputSystem.GetTouch(System.Int32)
Unity.Tiny.Input.InputSystem.GetInputPosition()
Unity.Tiny.Input.InputSystem.GetInputDelta()
Unity.Tiny.Input.InputSystem.GetInputScrollDelta()
Unity.Tiny.Input.InputSystem.GetWorldInputPosition()
Unity.Tiny.Input.InputSystem.TranslateScreenToWorld(Unity.Mathematics.float2)
Unity.Tiny.Input.InputSystem.OnCreate()
Unity.Tiny.Input.InputSystem.MouseEmulateReset()
Unity.Tiny.Input.InputSystem.ProcessTouch(System.Int32, Unity.Tiny.Input.TouchState, System.Int32, System.Int32)
Unity.Tiny.Input.InputSystem.EnableSensor<T>()
Unity.Tiny.Input.InputSystem.DisableSensor<T>()
Unity.Tiny.Input.InputSystem.SetSensorSamplingFrequency<T>(System.Int32)
Unity.Tiny.Input.InputSystem.GetSensorSamplingFrequency<T>()
Unity.Tiny.Input.InputSystem.IsAvailable<T>()
Unity.Tiny.Input.InputSystem.CreateSensor(Unity.Entities.ComponentType)
Unity.Tiny.Input.InputSystem.IsAvailable(Unity.Entities.ComponentType)
Unity.Tiny.Input.InputSystem.GetRotationIndex(Unity.Tiny.ScreenOrientation)
Unity.Tiny.Input.InputSystem.CompensateForScreenOrientation
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.Tiny.Web
Syntax
public class HTMLInputSystem : InputSystem
Methods
GetMouseMode()
Declaration
public override PointerModeType GetMouseMode()
Returns
| Type | Description |
|---|---|
| Unity.Tiny.Input.PointerModeType |
Overrides
Unity.Tiny.Input.InputSystem.GetMouseMode()
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
Unity.Tiny.Input.InputSystem.OnDestroy()
OnStartRunning()
Declaration
protected override void OnStartRunning()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Tiny.Input.InputSystem.OnUpdate()
SetMouseMode(PointerModeType)
Declaration
public override void SetMouseMode(PointerModeType type)
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Tiny.Input.PointerModeType | type |
Overrides
Unity.Tiny.Input.InputSystem.SetMouseMode(Unity.Tiny.Input.PointerModeType)