Class HTMLInputSystem | Project Tiny for Web | 0.29.0-preview.22
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    Class HTMLInputSystem

    Inheritance
    Object
    Unity.Entities.ComponentSystemBase
    Unity.Entities.SystemBase
    InputSystem
    HTMLInputSystem
    Inherited Members
    InputSystem.m_inputState
    InputSystem.GetKey(KeyCode)
    InputSystem.GetKeyDown(KeyCode)
    InputSystem.GetKeyUp(KeyCode)
    InputSystem.GetMouseButton(Int32)
    InputSystem.GetMouseButtonDown(Int32)
    InputSystem.GetMouseButtonUp(Int32)
    InputSystem.IsMousePresent()
    InputSystem.IsMouseEmulated()
    InputSystem.IsTouchSupported()
    InputSystem.TouchCount()
    InputSystem.GetTouch(Int32)
    InputSystem.GetInputPosition()
    InputSystem.GetInputDelta()
    InputSystem.GetInputScrollDelta()
    InputSystem.GetWorldInputPosition()
    InputSystem.TranslateScreenToWorld(float2)
    InputSystem.OnCreate()
    InputSystem.MouseEmulateReset()
    InputSystem.ProcessTouch(Int32, TouchState, Int32, Int32)
    InputSystem.EnableSensor<T>()
    InputSystem.DisableSensor<T>()
    InputSystem.SetSensorSamplingFrequency<T>(Int32)
    InputSystem.GetSensorSamplingFrequency<T>()
    InputSystem.IsAvailable<T>()
    Unity.Tiny.Input.InputSystem.CreateSensor(Unity.Entities.ComponentType)
    Unity.Tiny.Input.InputSystem.IsAvailable(Unity.Entities.ComponentType)
    InputSystem.GetRotationIndex(ScreenOrientation)
    Unity.Tiny.Input.InputSystem.OnCreateForCompiler()
    InputSystem.CompensateForScreenOrientation
    Unity.Entities.SystemBase.CompleteDependency()
    Unity.Entities.SystemBase.Update()
    Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
    Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.Dependency
    Unity.Entities.SystemBase.Entities
    Unity.Entities.SystemBase.Job
    Unity.Entities.ComponentSystemBase.OnStopRunning()
    Unity.Entities.ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
    Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
    Unity.Entities.ComponentSystemBase.HasSingleton<T>()
    Unity.Entities.ComponentSystemBase.GetSingleton<T>()
    Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
    Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    Unity.Entities.ComponentSystemBase.Enabled
    Unity.Entities.ComponentSystemBase.EntityQueries
    Unity.Entities.ComponentSystemBase.GlobalSystemVersion
    Unity.Entities.ComponentSystemBase.LastSystemVersion
    Unity.Entities.ComponentSystemBase.EntityManager
    Unity.Entities.ComponentSystemBase.World
    Unity.Entities.ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Tiny.Web
    Syntax
    public class HTMLInputSystem : InputSystem

    Methods

    GetMouseMode()

    Declaration
    public override PointerModeType GetMouseMode()
    Returns
    Type Description
    PointerModeType
    Overrides
    InputSystem.GetMouseMode()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    InputSystem.OnDestroy()

    OnStartRunning()

    Declaration
    protected override void OnStartRunning()
    Overrides
    Unity.Entities.ComponentSystemBase.OnStartRunning()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    InputSystem.OnUpdate()

    SetMouseMode(PointerModeType)

    Declaration
    public override void SetMouseMode(PointerModeType type)
    Parameters
    Type Name Description
    PointerModeType type
    Overrides
    InputSystem.SetMouseMode(PointerModeType)
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