Class ShaderExportSystem | Project Tiny Rendering | 0.29.0-preview.22
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    Class ShaderExportSystem

    Inheritance
    Object
    Unity.Entities.ComponentSystemBase
    Unity.Entities.SystemBase
    ConfigurationSystemBase
    ShaderExportSystem
    Inherited Members
    ConfigurationSystemBase.ProjectScene
    ConfigurationSystemBase.BuildConfiguration
    ConfigurationSystemBase.AssemblyCache
    Unity.Entities.Runtime.Build.ConfigurationSystemBase.OnCreateForCompiler()
    Unity.Entities.SystemBase.CompleteDependency()
    Unity.Entities.SystemBase.Update()
    Unity.Entities.SystemBase.OnUpdate()
    Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
    Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.Dependency
    Unity.Entities.SystemBase.Entities
    Unity.Entities.SystemBase.Job
    Unity.Entities.ComponentSystemBase.OnCreate()
    Unity.Entities.ComponentSystemBase.OnStartRunning()
    Unity.Entities.ComponentSystemBase.OnStopRunning()
    Unity.Entities.ComponentSystemBase.OnDestroy()
    Unity.Entities.ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
    Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
    Unity.Entities.ComponentSystemBase.HasSingleton<T>()
    Unity.Entities.ComponentSystemBase.GetSingleton<T>()
    Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
    Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    Unity.Entities.ComponentSystemBase.Enabled
    Unity.Entities.ComponentSystemBase.EntityQueries
    Unity.Entities.ComponentSystemBase.GlobalSystemVersion
    Unity.Entities.ComponentSystemBase.LastSystemVersion
    Unity.Entities.ComponentSystemBase.EntityManager
    Unity.Entities.ComponentSystemBase.World
    Unity.Entities.ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.TinyConversion
    Syntax
    public abstract class ShaderExportSystem : ConfigurationSystemBase

    Methods

    CreateShaderDataEntity(String, Hash128, String, bgfx.RendererType[])

    Declaration
    protected Entity CreateShaderDataEntity(string rootShaderPath, Hash128 shaderGuid, string shaderName, bgfx.RendererType[] backends)
    Parameters
    Type Name Description
    String rootShaderPath
    Unity.Entities.Hash128 shaderGuid
    String shaderName
    bgfx.RendererType[] backends
    Returns
    Type Description
    Unity.Entities.Entity

    GetShaderFormat(BuildTarget, Boolean)

    Declaration
    protected bgfx.RendererType[] GetShaderFormat(BuildTarget target, bool forceIncludeAllPlatform = false)
    Parameters
    Type Name Description
    Unity.Build.DotsRuntime.BuildTarget target
    Boolean forceIncludeAllPlatform
    Returns
    Type Description
    bgfx.RendererType[]
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