Class MeshRendererConversion | Project Tiny Rendering | 0.29.0-preview.22
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    Class MeshRendererConversion

    Inheritance
    Object
    Unity.Entities.ComponentSystemBase
    Unity.Entities.ComponentSystem
    GameObjectConversionSystem
    MeshRendererConversion
    Inherited Members
    GameObjectConversionSystem.OnCreate()
    GameObjectConversionSystem.ForkSettings(System.Byte)
    GameObjectConversionSystem.ShouldRunConversionSystem()
    GameObjectConversionSystem.DeclareReferencedPrefab(UnityEngine.GameObject)
    GameObjectConversionSystem.DeclareReferencedAsset(UnityEngine.Object)
    GameObjectConversionSystem.DeclareLinkedEntityGroup(UnityEngine.GameObject)
    GameObjectConversionSystem.DeclareDependency(UnityEngine.GameObject, UnityEngine.GameObject)
    GameObjectConversionSystem.DeclareDependency(UnityEngine.Component, UnityEngine.Component)
    GameObjectConversionSystem.DeclareAssetDependency(UnityEngine.GameObject, UnityEngine.Object)
    GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Object)
    GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Component)
    GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Object)
    GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Component)
    GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Object)
    GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Component)
    GameObjectConversionSystem.GetSceneSectionEntity(Unity.Entities.Entity)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object, Unity.Collections.NativeArray<Unity.Entities.Entity>)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component, Unity.Collections.NativeArray<Unity.Entities.Entity>)
    GameObjectConversionSystem.GetEntities(UnityEngine.Object)
    GameObjectConversionSystem.GetEntities(UnityEngine.Component)
    GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
    GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
    GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type[])
    GameObjectConversionSystem.AddHybridComponent(UnityEngine.Component)
    GameObjectConversionSystem.GetGuidForAssetExport(UnityEngine.Object)
    GameObjectConversionSystem.TryCreateAssetExportWriter(UnityEngine.Object)
    GameObjectConversionSystem.ConfigureEditorRenderData(Unity.Entities.Entity, UnityEngine.GameObject, System.Boolean)
    GameObjectConversionSystem.OnCreateForCompiler()
    GameObjectConversionSystem.DstEntityManager
    GameObjectConversionSystem.BlobAssetStore
    Unity.Entities.ComponentSystem.InitEntityQueryCache(System.Int32)
    Unity.Entities.ComponentSystem.Update()
    Unity.Entities.ComponentSystem.PostUpdateCommands
    Unity.Entities.ComponentSystem.Entities
    Unity.Entities.ComponentSystemBase.OnStartRunning()
    Unity.Entities.ComponentSystemBase.OnStopRunning()
    Unity.Entities.ComponentSystemBase.OnDestroy()
    Unity.Entities.ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    Unity.Entities.ComponentSystemBase.GetComponentDataFromEntity<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetBufferFromEntity<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
    Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
    Unity.Entities.ComponentSystemBase.HasSingleton<T>()
    Unity.Entities.ComponentSystemBase.GetSingleton<T>()
    Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
    Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    Unity.Entities.ComponentSystemBase.Enabled
    Unity.Entities.ComponentSystemBase.EntityQueries
    Unity.Entities.ComponentSystemBase.GlobalSystemVersion
    Unity.Entities.ComponentSystemBase.LastSystemVersion
    Unity.Entities.ComponentSystemBase.EntityManager
    Unity.Entities.ComponentSystemBase.World
    Unity.Entities.ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.TinyConversion
    Syntax
    public class MeshRendererConversion : GameObjectConversionSystem

    Methods

    AddTransformComponent(GameObjectConversionSystem, Entity, Entity)

    Declaration
    public static void AddTransformComponent(GameObjectConversionSystem gsys, Entity uMeshRenderer, Entity subMeshRendererEntity)
    Parameters
    Type Name Description
    GameObjectConversionSystem gsys
    Unity.Entities.Entity uMeshRenderer
    Unity.Entities.Entity subMeshRendererEntity

    ConvertSubmesh(GameObjectConversionSystem, MeshRenderer, Mesh, Entity, Int32, Entity)

    Declaration
    public static Entity ConvertSubmesh(GameObjectConversionSystem gsys, MeshRenderer uMeshRenderer, Mesh uMesh, Entity meshEntity, int subMeshIndex, Entity materialEntity)
    Parameters
    Type Name Description
    GameObjectConversionSystem gsys
    MeshRenderer uMeshRenderer
    Mesh uMesh
    Unity.Entities.Entity meshEntity
    Int32 subMeshIndex
    Unity.Entities.Entity materialEntity
    Returns
    Type Description
    Unity.Entities.Entity

    FindTargetMaterialEntity(GameObjectConversionSystem, Material[], Int32)

    Declaration
    public static Entity FindTargetMaterialEntity(GameObjectConversionSystem gsys, Material[] sharedMaterials, int materialIndex)
    Parameters
    Type Name Description
    GameObjectConversionSystem gsys
    Material[] sharedMaterials
    Int32 materialIndex
    Returns
    Type Description
    Unity.Entities.Entity

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    Unity.Entities.ComponentSystem.OnUpdate()
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