Class SubmitSystemGroup
Component system group during which all rendering command queue building and submission happens. Updates inside the Presentation System Group.
Inheritance
Unity.Entities.ComponentSystemBase
Unity.Entities.ComponentSystem
Unity.Entities.ComponentSystemGroup
SubmitSystemGroup
Inherited Members
Unity.Entities.ComponentSystemGroup.m_systemsToUpdate
Unity.Entities.ComponentSystemGroup.UpdateCallback
Unity.Entities.ComponentSystemGroup.OnCreate()
Unity.Entities.ComponentSystemGroup.OnDestroy()
Unity.Entities.ComponentSystemGroup.AddSystemToUpdateList(Unity.Entities.ComponentSystemBase)
Unity.Entities.ComponentSystemGroup.RemoveSystemFromUpdateList(Unity.Entities.ComponentSystemBase)
Unity.Entities.ComponentSystemGroup.SortSystemUpdateList()
Unity.Entities.ComponentSystemGroup.SortSystems()
Unity.Entities.ComponentSystemGroup.OnStopRunning()
Unity.Entities.ComponentSystemGroup.OnUpdate()
Unity.Entities.ComponentSystemGroup.OnCreateForCompiler()
Unity.Entities.ComponentSystemGroup.UseLegacySortOrder
Unity.Entities.ComponentSystemGroup.Systems
Unity.Entities.ComponentSystem.InitEntityQueryCache(System.Int32)
Unity.Entities.ComponentSystem.Update()
Unity.Entities.ComponentSystem.PostUpdateCommands
Unity.Entities.ComponentSystem.Entities
Unity.Entities.ComponentSystemBase.OnStartRunning()
Unity.Entities.ComponentSystemBase.ShouldRunSystem()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
Unity.Entities.ComponentSystemBase.HasSingleton<T>()
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Unity.Entities.ComponentSystemBase.Enabled
Unity.Entities.ComponentSystemBase.EntityQueries
Unity.Entities.ComponentSystemBase.GlobalSystemVersion
Unity.Entities.ComponentSystemBase.LastSystemVersion
Unity.Entities.ComponentSystemBase.EntityManager
Unity.Entities.ComponentSystemBase.World
Unity.Entities.ComponentSystemBase.Time
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Tiny.Rendering
Syntax
public class SubmitSystemGroup : ComponentSystemGroup