Class RenderGraphBuilder | Project Tiny Rendering | 0.29.0-preview.22
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    Class RenderGraphBuilder

    Inheritance
    Object
    Unity.Entities.ComponentSystemBase
    Unity.Entities.SystemBase
    RenderGraphBuilder
    Inherited Members
    Unity.Entities.SystemBase.CompleteDependency()
    Unity.Entities.SystemBase.Update()
    Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
    Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.OnCreateForCompiler()
    Unity.Entities.SystemBase.Dependency
    Unity.Entities.SystemBase.Entities
    Unity.Entities.SystemBase.Job
    Unity.Entities.ComponentSystemBase.OnCreate()
    Unity.Entities.ComponentSystemBase.OnStartRunning()
    Unity.Entities.ComponentSystemBase.OnStopRunning()
    Unity.Entities.ComponentSystemBase.OnDestroy()
    Unity.Entities.ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
    Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
    Unity.Entities.ComponentSystemBase.HasSingleton<T>()
    Unity.Entities.ComponentSystemBase.GetSingleton<T>()
    Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
    Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    Unity.Entities.ComponentSystemBase.Enabled
    Unity.Entities.ComponentSystemBase.EntityQueries
    Unity.Entities.ComponentSystemBase.GlobalSystemVersion
    Unity.Entities.ComponentSystemBase.LastSystemVersion
    Unity.Entities.ComponentSystemBase.EntityManager
    Unity.Entities.ComponentSystemBase.World
    Unity.Entities.ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Tiny.Rendering
    Syntax
    public class RenderGraphBuilder : SystemBase

    Methods

    AddBlitter(Entity, Entity)

    Declaration
    public void AddBlitter(Entity eSourceNode, Entity eTargetNode)
    Parameters
    Type Name Description
    Unity.Entities.Entity eSourceNode
    Unity.Entities.Entity eTargetNode

    AddRenderToShadowMapForNode(Entity, Int32)

    Declaration
    public void AddRenderToShadowMapForNode(Entity eNode, int size)
    Parameters
    Type Name Description
    Unity.Entities.Entity eNode
    Int32 size

    AddRenderToTextureForNode(Entity, Int32, Int32, Boolean, Boolean)

    Declaration
    public void AddRenderToTextureForNode(Entity eNode, int w, int h, bool color, bool depth)
    Parameters
    Type Name Description
    Unity.Entities.Entity eNode
    Int32 w
    Int32 h
    Boolean color
    Boolean depth

    ComputeAutoScaleSize(Int32, Int32, Int32, out Int32, out Int32)

    Declaration
    public static void ComputeAutoScaleSize(int targetW, int targetH, int maxSize, out int bufferW, out int bufferH)
    Parameters
    Type Name Description
    Int32 targetW
    Int32 targetH
    Int32 maxSize
    Int32 bufferW
    Int32 bufferH

    CreateAllPasses(Int32, Int32, Entity, Entity)

    Declaration
    public void CreateAllPasses(int w, int h, Entity eCam, Entity eNode)
    Parameters
    Type Name Description
    Int32 w
    Int32 h
    Unity.Entities.Entity eCam
    Unity.Entities.Entity eNode

    CreateFrontBufferRenderNode(Int32, Int32)

    Declaration
    public Entity CreateFrontBufferRenderNode(int w, int h)
    Parameters
    Type Name Description
    Int32 w
    Int32 h
    Returns
    Type Description
    Unity.Entities.Entity

    CreateNodeEntity()

    Declaration
    protected Entity CreateNodeEntity()
    Returns
    Type Description
    Unity.Entities.Entity

    CreateRenderNodeFromCamera(Entity, Int32, Int32, Boolean)

    Declaration
    public Entity CreateRenderNodeFromCamera(Entity eCam, int w, int h, bool primary)
    Parameters
    Type Name Description
    Unity.Entities.Entity eCam
    Int32 w
    Int32 h
    Boolean primary
    Returns
    Type Description
    Unity.Entities.Entity

    CreateScreenToWorldChain(RenderPassType, ScreenToWorldId)

    Declaration
    protected Entity CreateScreenToWorldChain(RenderPassType rpt, ScreenToWorldId id)
    Parameters
    Type Name Description
    RenderPassType rpt
    ScreenToWorldId id
    Returns
    Type Description
    Unity.Entities.Entity

    FindNodeColorOutput(Entity)

    Declaration
    public Entity FindNodeColorOutput(Entity eNode)
    Parameters
    Type Name Description
    Unity.Entities.Entity eNode
    Returns
    Type Description
    Unity.Entities.Entity

    FindNodeWithComponent<T>()

    Declaration
    public Entity FindNodeWithComponent<T>()
    Returns
    Type Description
    Unity.Entities.Entity
    Type Parameters
    Name Description
    T

    FindPassOnNode(Entity, RenderPassType)

    Declaration
    public Entity FindPassOnNode(Entity node, RenderPassType pt)
    Parameters
    Type Name Description
    Unity.Entities.Entity node
    RenderPassType pt
    Returns
    Type Description
    Unity.Entities.Entity

    ForceRebuildRenderGraph()

    Declaration
    public void ForceRebuildRenderGraph()

    LinkNodes(Entity, Entity)

    Declaration
    public void LinkNodes(Entity eThisNode, Entity eDependsOnThis)
    Parameters
    Type Name Description
    Unity.Entities.Entity eThisNode
    Unity.Entities.Entity eDependsOnThis

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    Unity.Entities.SystemBase.OnUpdate()
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