Enum bgfx.CapsFlags
Namespace: Bgfx
Syntax
[Flags]
public enum CapsFlags : ulong
Fields
Name | Description |
---|---|
AlphaToCoverage | Alpha to coverage is supported. |
BlendIndependent | Blend independent is supported. |
Compute | Compute shaders are supported. |
ConservativeRaster | Conservative rasterization is supported. |
DrawIndirect | Draw indirect is supported. |
FragmentDepth | Fragment depth is accessible in fragment shader. |
FragmentOrdering | Fragment ordering is available in fragment shader. |
FramebufferRw | Read/Write frame buffer attachments are supported. |
GraphicsDebugger | Graphics debugger is present. |
Hdr10 | HDR10 rendering is supported. |
Hidpi | HiDPI rendering is supported. |
Index32 | 32-bit indices are supported. |
Instancing | Instancing is supported. |
OcclusionQuery | Occlusion query is supported. |
RendererMultithreaded | Renderer is on separate thread. |
Reserved | |
SwapChain | Multiple windows are supported. |
Texture2dArray | 2D texture array is supported. |
Texture3d | 3D textures are supported. |
TextureBlit | Texture blit is supported. |
TextureCompareAll | All texture compare modes are supported. |
TextureCompareLequal | Texture compare less equal mode is supported. |
TextureCompareReserved | All texture compare modes are supported. |
TextureCubeArray | Cubemap texture array is supported. |
TextureDirectAccess | CPU direct access to GPU texture memory. |
TextureReadBack | Read-back texture is supported. |
VertexAttribHalf | Vertex attribute half-float is supported. |
VertexAttribUint10 | Vertex attribute 10_10_10_2 is supported. |
VertexId | Rendering with VertexID only is supported. |