Struct RenderPass
Syntax
public struct RenderPass : IComponentData
Fields
clearDepth
Declaration
Field Value
clearFlags
Declaration
public RenderPassClear clearFlags
Field Value
clearRGBA
Declaration
Field Value
clearStencil
Declaration
Field Value
frustum
Declaration
Field Value
inNode
Declaration
Field Value
passFlags
Declaration
public RenderPassFlags passFlags
Field Value
passType
Declaration
public RenderPassType passType
Field Value
Declaration
public float4x4 projectionTransform
Field Value
Type |
Description |
Unity.Mathematics.float4x4 |
|
scissor
Declaration
public RenderPassRect scissor
Field Value
sorting
Declaration
public RenderPassSort sorting
Field Value
viewId
Declaration
Field Value
viewport
Declaration
public RenderPassRect viewport
Field Value
Declaration
public float4x4 viewProjectionTransform
Field Value
Type |
Description |
Unity.Mathematics.float4x4 |
|
Declaration
public float4x4 viewTransform
Field Value
Type |
Description |
Unity.Mathematics.float4x4 |
|
Methods
ComputeSortDepth(float4)
Declaration
public uint ComputeSortDepth(in float4 txc3)
Parameters
Type |
Name |
Description |
Unity.Mathematics.float4 |
txc3 |
|
Returns
GetFlipCulling()
Declaration
public byte GetFlipCulling()
Returns
GetFlipCullingInverse()
Declaration
public byte GetFlipCullingInverse()
Returns