Struct PrecompiledShaderData | Project Tiny Rendering | 0.26.0-preview.14
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    Struct PrecompiledShaderData

    Shader data per shader language type

    Namespace: Unity.Tiny.Rendering
    Syntax
    public struct PrecompiledShaderData

    Fields

    dx11

    Declaration
    public BlobArray<byte> dx11
    Field Value
    Type Description
    BlobArray<Byte>

    dx9

    Declaration
    public BlobArray<byte> dx9
    Field Value
    Type Description
    BlobArray<Byte>

    glsl

    Declaration
    public BlobArray<byte> glsl
    Field Value
    Type Description
    BlobArray<Byte>

    glsles

    Declaration
    public BlobArray<byte> glsles
    Field Value
    Type Description
    BlobArray<Byte>

    metal

    Declaration
    public BlobArray<byte> metal
    Field Value
    Type Description
    BlobArray<Byte>

    spirv

    Declaration
    public BlobArray<byte> spirv
    Field Value
    Type Description
    BlobArray<Byte>

    Extension Methods

    PrecompiledShaderDataExtention.DataForBackend(ref PrecompiledShaderData, bgfx.RendererType)
    In This Article
    • Fields
      • dx11
      • dx9
      • glsl
      • glsles
      • metal
      • spirv
    • Extension Methods
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