Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[0.23.0] - 2020-03-20
- Fixes in the runtime lit shader: metallic, smoothness and emission are now working as expected. The runtime and Editor appearance are getting closer.
[0.22.0] - 2020-02-05
- Update package dependencies
- Fix crash on Mac il2cpp builds during Metal/OpenGL initialization.
- Add new tiny rendering settings build setting component
TinyDisplayInfo
is now exported via a configuration system- Add custom inspectors for new light components
- Fix srgb color conversion to better match the editor scene view
[0.21.0] - 2020-01-21
- Add support for cascade shadow maps (1 csm directional light, fixed to four cascades). Refer to the CascadeShadowmappedLight component for more information.
- Add support for spot light inner angle.
- Fix culling under non-uniform scale when CompositeScale is used
- Update package dependencies
[0.20.0] - 2019-12-10
- Update the package to use Unity '2019.3.0f1' or later
- This is the first release of Project Tiny lightweight rendering package.