Changelog | Project Tiny Rendering | 0.23.0-preview.2
docs.unity3d.com

    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.23.0] - 2020-03-20

    • Fixes in the runtime lit shader: metallic, smoothness and emission are now working as expected. The runtime and Editor appearance are getting closer.

    [0.22.0] - 2020-02-05

    • Update package dependencies
    • Fix crash on Mac il2cpp builds during Metal/OpenGL initialization.
    • Add new tiny rendering settings build setting component
    • TinyDisplayInfo is now exported via a configuration system
    • Add custom inspectors for new light components
    • Fix srgb color conversion to better match the editor scene view

    [0.21.0] - 2020-01-21

    • Add support for cascade shadow maps (1 csm directional light, fixed to four cascades). Refer to the CascadeShadowmappedLight component for more information.
    • Add support for spot light inner angle.
    • Fix culling under non-uniform scale when CompositeScale is used
    • Update package dependencies

    [0.20.0] - 2019-12-10

    • Update the package to use Unity '2019.3.0f1' or later
    • This is the first release of Project Tiny lightweight rendering package.
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023