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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.32.0] - 2020-12-14

    What's new

    • Improve Tiny audio performance
    • Support for UI in Tiny including (Image, Button, Text, Toggle, Sliders, Rect Transform and Canvas UI components)
    • Improved rendering settings for Android and iOS
    • Support for Gradient ambient color
    • Game save system now supports Web
    • Support for compressed audio playback ### Fixed
    • Fix an issue where audio stop playing after turning the screen off and on on iOS web builds
    • Fix a Warning on Chrome if Unity.Tiny.Audio asmdef is referenced
    • Fix an issue where build and run does not save the current modified scene
    • Fix a bug in the frustum from cube function that was broken
    • Move build and conversion logs to the Unity project Logs folder
    • Fix a bug where modifying asmdef references doesn't update scene conversion
    • Make sure ScreenToWorld supports multi cameras
    • Failed to load Wasm if built as single html output
    • Improve the C# solution generation workflow
    • Fix a crash when using skinned mesh and blendshape on the same mesh
    • Support Android SDK 28

    [0.31.0] - 2020-10-26

    What's new

    • Add Version field to GeneralSettings build component
    • Graphics settings now works on mobile platforms
    • Support for native app icons in Android and iOS apps
    • Support HLSL shaders
    • Game saves/preferences support
    • Support for Bursted ECBs
    • New scene management pipeline
    • Multi-camera support
    • Blendshapes support
    • Support incremental conversion
    • Support for Tiny JSON
    • Custom web templates are now supported

    Fixed

    • Enhance the emscripten build settings component
    • Skinned meshes don't work with unlit shaders
    • WebpEncoderNativeCalls.LibName is undefined if the Editor target platform is anything else than PC standalone one (the default)
    • Some rendering systems are in wrong ComponentSystemGroup
    • Particle billboards do not face camera when rotation is applied
    • Particle billboard uv coordinates do not match Unity
    • jslib files in project asmdef directories are not linked with for web builds
    • Unlit shader without texture is not rendering properly
    • Optimize the dots generate solution window
    • Unify app/bundle id between iOS and Android build components
    • Fixed a bug where Wasm builds with single html output fails to load

    [0.29.0] - 2020-08-19

    What's new

    • Web managed debugger
    • Webp lossless is now the default texture format
    • Implement signing settings support for Android and iOS
    • Implement build & run functionality for iOS builds
    • Update 2D Entities package to latest version of Project Tiny

    Fixed

    • Improve the performance of debugger attaching
    • Error when instantiating an entity with animation component
    • Wasm builds throw exception on startup when build contains multiple subscenes
    • Enable memory growth by default for web builds
    • Optimize float4x4 SIMD multiplications
    • Optimize temp linear allocator
    • Fix input offset on some Android web browsers
    • Fix an issue where building macos desktop fails after building iOS
    • Fix a bug where changes in the scene don’t get built on Android
    • Set correct depth on tiny text submit calls for transparency sorting
    • Fix an issue where tiny builds will fail if Unity china version is used
    • Fix depth sorting in Tiny particles
    • Managed debugger Android builds are crashing on launch if built using Android FAT configuration

    [0.28.0] - 2020-07-27

    What's new

    • Basic in-game text rendering support
    • CPU/GPU mesh skinning
    • The ability to select the render graph properties at build or run time
    • Dynamically assign lights
    • Add WebP image lossy/lossless encoding
    • Improve audio assets decompression on web
    • Build web into a single HTML file export
    • Use .NET Core to run il2cpp on Windows and MacOS
    • Improve IL2CPP code generation to make code size smaller
    • Profiler multi-threading support
    • PlayerConnection multi-threading support
    • Android and iOS advanced build settings support
    • Android ARM64 and FAT Support
    • New build settings component to adjust allowed screen orientations

    Fixed

    • Optimized the Tiny particles system
    • Improve the tiny conversion workflow
    • Clean up runtime memory usage on Android and iOS
    • Fixed an issue where audio volume may change with screen rotation on iOS
    • Projection matrix is locked at 16:9 aspect ratio
    • Web input can't distinguish between left and right keyboard control keys
    • Audio may not properly play in web builds on iOS
    • Improve Web build and run workflow
    • Speed up building Android managed debugger targets
    • DisplayInfo.ScreenDpiScale may return 0 on some platforms
    • Match the input position with the display info data
    • PlayerConnection crashes on application shutdown when the application leaks memory
    • Textures do not load properly when managed debugging is enabled
    • Fixed Emscripten WebGL/HTML5 API proxying for Offscreen Framebuffer
    • Audio not working after minimizing and maximizing the app on iOS web builds
    • Build and run web builds show raw html file
    • Improve unsafe utility allocator for DOTS Runtime

    [0.27.0] - 2020-06-17

    • Update package dependencies

    [0.26.0] - 2020-05-26

    What's new

    • Project Tiny Base Class Library: Added missing types basic collections (e.g. Dictionary, associated iterators) and System.IO.Stream. We’ve created a list of what’s included in the Project Tiny Base Class Library
    • iOS: Modified iOS template project so it will use Storyboard for launch screen instead of XIB files
    • Particles: Added support Start color and gravity modifier in particles system Unity version: Project Tiny now requires Unity 2019.3.12f1 as a minimum supported version

    Fixed

    • Android Input: GetMouseButtonUp/Down does not get triggered on android
    • Audio is continues to play on iOS devices even if the silent button is turned on
    • Texture V scale < 1 has wrong behavior
    • iOS Wasm & AsmJS: No sound is playing
    • Cannot build when specifying absolute path as output directory
    • Depth sorting is not working

    [0.25.0] - 2020-04-30

    What's new

    • Multi-touch on Android and iOS
    • Mouse wheel input support
    • Particles billboard support
    • Ability to change the rendering borders background-color
    • Support unity.physics 0.3.2-preview
    • Burst support on Android builds
    • New generate Dots solution window
    • Support build and run web builds in the browser
    • Web player connection support for profiler & debug information

    Fixed

    • Improve rendering performance on web builds
    • Web builds will no longer play audio if the browser is in background
    • Fix potential memory leak on il2cpp builds
    • Spaces in the build configuration name cause build failures
    • Web on iOS: Touch is not removed from Touches after minimizing the browser
    • Models with a large number of vertices cause Uint16 overflow exception during conversion
    • Auto-select graphics backend for Web
    • Optimize texture initialization loop at startup for WebGL targets
    • Remove redundant glEnable/DisableVertexAttribArray calls
    • Fixed issue where input coordinates are not scaled for HDPI
    • Remove the requirement for including Rendering.Hybrid assembly in filter settings

    [0.24.0] - 2020-04-14

    What's new

    • Accelerometer/Gyro support for Android and iOS
    • Screen orientation support on mobile
    • Managed debugger support
    • Support Unity profiler
    • Pitch audio support
    • Burst on iOS
    • New particles system

    Fixed

    • Support GUID assembly references in assembly definitions files
    • If the Unity editor platform is changed, compilation errors show up in dots runtime code
    • Memory leaks in Wasm builds
    • InputSystem.GetInputDelta() always returns 0 in editor
    • Re-init when default audio device changes
    • Show error if sRGB sampling is not supported on Asmjs builds
    • Fix lit transparent materials when fog enabled
    • Game view is stretched when changing from portrait to landscape or vice versa during runtime

    Samples

    • New Particles sample
    • Add Motion sensors control to TinyRacing
    • Add 3d audio and pitch-shifting to TinyRacing

    [0.23.0] - 2020-03-21

    • Update package dependencies

    [0.22.0] - 2020-02-21

    • Update package dependencies

    [0.21.0] - 2020-02-06

    • This is the first release of Unity.Tiny.All package.
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