Class TrackAction
Base class for a track action. Inherit from this class to make an action that would react on selected tracks after a menu click and/or a key shortcut.
Inherited Members
Namespace: UnityEditor.Timeline.Actions
Assembly: Unity.Timeline.Editor.dll
Syntax
[ActiveInMode(TimelineModes.Default)]
public abstract class TrackAction
Remarks
To add an action as a menu item in the Timeline context menu, add MenuEntryAttribute on the action class. To make an action to react to a shortcut, use the Shortcut Manager API with TimelineShortcutAttribute.
Examples
Simple track Action example (with context menu and shortcut support).
Methods
Execute(IEnumerable<TrackAsset>)
Execute the action.
Declaration
public abstract bool Execute(IEnumerable<TrackAsset> tracks)
Parameters
| Type | Name | Description |
|---|---|---|
| IEnumerable<TrackAsset> | tracks | Tracks that will be used for the action. |
Returns
| Type | Description |
|---|---|
| bool | true if the action has been executed. false otherwise |
See Also
Validate(IEnumerable<TrackAsset>)
Defines the validity of an Action for a given set of tracks.
Declaration
public abstract ActionValidity Validate(IEnumerable<TrackAsset> tracks)
Parameters
| Type | Name | Description |
|---|---|---|
| IEnumerable<TrackAsset> | tracks | tracks that the action would act on. |
Returns
| Type | Description |
|---|---|
| ActionValidity | The validity of the set of tracks. |