Create a Timeline asset and Timeline instance
To use a Timeline asset in your Scene, you must associate the Timeline asset with a GameObject using a Playable Director component.
Associating a Timeline asset with a Playable Director component creates a Timeline instance and allows you to specify which objects in the Scene are animated by the Timeline asset.
Timeline window with Create
The Timeline window automatically creates a Timeline instance while creating a new Timeline asset. The Timeline window also adds the necessary components. To create a new Timeline asset and Timeline instance, follow these steps:
- In your Scene, select the GameObject that you want to use as the focus of your cinematic or other gameplay-based sequence.
- Open the Timeline window (menu: Window > Sequencing > Timeline). If the GameObject does not have a Playable Director component attached to a Timeline asset, a message in the Timeline window prompts you to click Create.
- Click Create. A dialog box prompts you for the name and location of the Timeline asset you are creating. You can also specify tags to identify the Timeline asset.
- Click Save.
The Timeline window saves a new Timeline asset to the Assets directory of your Project. If you did not change the name and location of the Timeline asset you are creating, the Timeline window creates a name based on the selected GameObject with the Timeline
suffix. For example, selecting the GameObject called RedSphere
names the Asset RedSphereTimeline
.
Timeline asset named RedSphereTimeline
created for the RedSphere
GameObject and opened in the Timeline window
Timeline also adds a Playable Director component to the selected GameObject, and sets the Playable property to the Timeline asset. The link between the GameObject and the Timeline asset is a Timeline instance.
Playable Director component added to the GameObject named RedSphere