docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum TimelineClip.ClipExtrapolation

    How the clip handles time outside its start and end range.

    Namespace: UnityEngine.Timeline
    Assembly: Unity.Timeline.dll
    Syntax
    public enum TimelineClip.ClipExtrapolation

    Fields

    Name Description
    Continue

    Time values are passed in without modification, extending beyond the clips range

    Hold

    Hold the time at the end value of the clip.

    Loop

    Repeat time values outside the start/end range.

    None

    No extrapolation is applied.

    PingPong

    Repeat time values outside the start/end range, reversing direction at each loop

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)