Interface ILayerable
Implement this interface on a TrackAsset derived class to support layers
Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
public interface ILayerable
Methods
CreateLayerMixer(PlayableGraph, GameObject, int)
Creates a mixer that blends track mixers.
Declaration
Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount)
Parameters
Type | Name | Description |
---|---|---|
PlayableGraph | graph | The graph where the mixer playable will be added. |
GameObject | go | The GameObject that requested the graph. |
int | inputCount | The number of inputs on the mixer. There should be an input for each playable from each clip. |
Returns
Type | Description |
---|---|
Playable | Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers. |