Interface ILayerable
Implement this interface on a TrackAsset derived class to support layers
Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
public interface ILayerable
  Methods
CreateLayerMixer(PlayableGraph, GameObject, int)
Creates a mixer that blends track mixers.
Declaration
Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount)
  Parameters
| Type | Name | Description | 
|---|---|---|
| PlayableGraph | graph | The graph where the mixer playable will be added.  | 
      
| GameObject | go | The GameObject that requested the graph.  | 
      
| int | inputCount | The number of inputs on the mixer. There should be an input for each playable from each clip.  | 
      
Returns
| Type | Description | 
|---|---|
| Playable | Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.  |