Interface ILayerable
Implement this interface on a TrackAsset derived class to support layers
Assembly: Unity.Timeline.dll
Syntax
public interface ILayerable
Methods
CreateLayerMixer(PlayableGraph, GameObject, int)
Creates a mixer that blends track mixers.
Declaration
Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount)
Parameters
Type |
Name |
Description |
PlayableGraph |
graph |
The graph where the mixer playable will be added.
|
GameObject |
go |
The GameObject that requested the graph.
|
int |
inputCount |
The number of inputs on the mixer. There should be an input for each playable from each clip.
|
Returns
Type |
Description |
Playable |
Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.
|
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