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    Class CustomStyleAttribute

    Use this attribute to customize the appearance of a Marker.

    Inheritance
    object
    Attribute
    CustomStyleAttribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Timeline
    Assembly: Unity.Timeline.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class)]
    public class CustomStyleAttribute : Attribute
    Remarks

    Specify the style to use to draw a Marker.

    Examples
    [CustomStyle("MyStyle")]
    public class MyMarker : UnityEngine.Timeline.Marker { }

    How to create a custom style rule: 1) Create a 'common.uss' USS file in an Editor folder in a StyleSheets/Extensions folder hierarchy. Example of valid folder paths: - Assets/Editor/StyleSheets/Extensions - Assets/Editor/Markers/StyleSheets/Extensions - Assets/Timeline/Editor/MyMarkers/StyleSheets/Extensions Rules in 'dark.uss' are used if you use the Pro Skin and rules in 'light.uss' are used otherwise.

    2)In the USS file, create a styling rule to customize the appearance of the marker.

    MyStyle
    {
      /* Specify the appearance of the marker in the collapsed state here. */
    }
    

    MyStyle:checked { /* Specify the appearance of the marker in the expanded state here. */ }

    MyStyle:focused:checked { /* Specify the appearance of the marker in the selected state here. */ }

    Constructors

    CustomStyleAttribute(string)

    Creates a new CustomStyleAttribute.

    Declaration
    public CustomStyleAttribute(string ussStyle)
    Parameters
    Type Name Description
    string ussStyle

    The name of the USS style.

    See Also
    Marker

    Fields

    ussStyle

    The name of the USS style.

    Declaration
    public readonly string ussStyle
    Field Value
    Type Description
    string
    See Also
    Marker

    See Also

    Marker
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