Enum ActivationTrack.PostPlaybackState
Specify what state to leave the GameObject in after the Timeline has finished playing.
Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
public enum ActivationTrack.PostPlaybackState
Fields
Name | Description |
---|---|
Active | Set the GameObject to active. |
Inactive | Set the GameObject to Inactive. |
LeaveAsIs | Leave the GameObject in the state it was when the Timeline was stopped. |
Revert | Revert the GameObject to the state in was in before the Timeline was playing. |