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    Enum ActivationTrack.PostPlaybackState

    Specify what state to leave the GameObject in after the Timeline has finished playing.

    Namespace: UnityEngine.Timeline
    Assembly: Unity.Timeline.dll
    Syntax
    public enum ActivationTrack.PostPlaybackState

    Fields

    Name Description
    Active

    Set the GameObject to active.

    Inactive

    Set the GameObject to Inactive.

    LeaveAsIs

    Leave the GameObject in the state it was when the Timeline was stopped.

    Revert

    Revert the GameObject to the state in was in before the Timeline was playing.

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