Enum ActivationTrack.PostPlaybackState
Specify what state to leave the GameObject in after the Timeline has finished playing.
Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
public enum ActivationTrack.PostPlaybackState
  Fields
| Name | Description | 
|---|---|
| Active | Set the GameObject to active.  | 
      
| Inactive | Set the GameObject to Inactive.  | 
      
| LeaveAsIs | Leave the GameObject in the state it was when the Timeline was stopped.  | 
      
| Revert | Revert the GameObject to the state in was in before the Timeline was playing.  |