Enum ActivationControlPlayable.PostPlaybackState
The state of a GameObject's activeness when a PlayableGraph stops.
Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
public enum ActivationControlPlayable.PostPlaybackState
Fields
Name | Description |
---|---|
Active | Set the GameObject to active when the PlayableGraph stops. |
Inactive | Set the GameObject to inactive when the [[PlayableGraph]] stops. |
Revert | Revert the GameObject to the active state it was before the [[PlayableGraph]] started. |