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    Enum ActivationControlPlayable.PostPlaybackState

    The state of a GameObject's activeness when a PlayableGraph stops.

    Namespace: UnityEngine.Timeline
    Assembly: Unity.Timeline.dll
    Syntax
    public enum ActivationControlPlayable.PostPlaybackState

    Fields

    Name Description
    Active

    Set the GameObject to active when the PlayableGraph stops.

    Inactive

    Set the GameObject to inactive when the [[PlayableGraph]] stops.

    Revert

    Revert the GameObject to the active state it was before the [[PlayableGraph]] started.

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