Class MarkerAction
Base class for a marker action. Inherit from this class to make an action that would react on selected markers after a menu click and/or a key shortcut.
Inherited Members
Namespace: UnityEditor .Timeline.Actions
Assembly: Unity.Timeline.Editor.dll
Syntax
[ActiveInMode(TimelineModes.Default)]
public abstract class MarkerAction
Remarks
To add an action as a menu item in the Timeline context menu, add Menu
Examples
Simple track Action example (with context menu and shortcut support).
[MenuEntry("Custom Actions/Sample marker Action")]
public class SampleMarkerAction : MarkerAction
{
public override ActionValidity Validate(IEnumerable<IMarker> markers)
{
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<IMarker> items)
{
Debug.Log("Test Action");
return true;
}
[TimelineShortcut("SampleMarkerAction", KeyCode.L)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelectedMarkers<SampleMarkerAction>();
}
}
Methods
Execute(IEnumerable<IMarker>)
Execute the action.
Declaration
public abstract bool Execute(IEnumerable<IMarker> markers)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<IMarker> | markers | Markers that will be used for the action. |
Returns
Type | Description |
---|---|
bool | true if the action has been executed. false otherwise |
Validate(IEnumerable<IMarker>)
Defines the validity of an Action for a given set of markers.
Declaration
public abstract ActionValidity Validate(IEnumerable<IMarker> markers)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<IMarker> | markers | Markers that will be used for the action. |
Returns
Type | Description |
---|---|
Action |
The validity of the set of markers. |