Class SignalReceiver
Listens for emitted signals and reacts depending on its defined reactions.
Implements
Inherited Members
Namespace: UnityEngine .Timeline
Assembly: solution.dll
Syntax
public class SignalReceiver : MonoBehaviour, INotificationReceiver
Methods
Name | Description |
---|---|
Add |
Appends a null SignalAsset with a reaction specified by the UnityEvent. |
Add |
Defines a new reaction for a SignalAsset. |
Change |
Replaces the reaction at a specific index with a new UnityEvent. |
Change |
Replaces the SignalAsset associated with a reaction at a specific index. |
Count() | Returns the count of registered SignalAssets. |
Get |
Gets the first UnityEvent associated with a SignalAsset. |
Get |
Gets the reaction at a specific index. |
Get |
Gets a list of all registered SignalAssets. |
Get |
Gets the SignalAsset at a specific index |
On |
Called when a notification is sent. |
Remove(Signal |
Removes the first occurrence of a SignalAsset. |
Remove |
Removes the SignalAsset and reaction at a specific index. |