Enum RefreshReason
Refresh(RefreshReason) uses these flags to determine what needs to be refreshed or updated.
Namespace: UnityEditor.Timeline
Assembly: solution.dll
Syntax
[Flags]
public enum RefreshReason
Remarks
Use the |
operator to combine flags.
TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);
Fields
Name | Description |
---|---|
ContentsAddedOrRemoved | Use this flag when an element was added to or removed from the Timeline. |
ContentsModified | Use this flag when a Timeline element was modified. |
SceneNeedsUpdate | Use this flag when a change to the Timeline requires that the Scene be updated. |
WindowNeedsRedraw | Use this flag when a change to the Timeline requires that the Timeline window be redrawn. |