Struct MarkerOverlayRegion
The description of the on-screen area where the marker is drawn.
Inherited Members
Namespace: UnityEditor.Timeline
Assembly: solution.dll
Syntax
public struct MarkerOverlayRegion
Constructors
Name | Description |
---|---|
MarkerOverlayRegion(Rect, Rect, double, double) | Constructor |
MarkerOverlayRegion(Rect, Rect, double, double, float) | Constructor |
Properties
Name | Description |
---|---|
endTime | The end time of the visible region of the window. |
markerRegion | The area where the marker is being drawn. |
startTime | The start time of the visible region of the window. |
timelineRegion | The area where the overlay is being drawn. This region extends from the top of the time ruler to the bottom of the window, excluding any scrollbars. |
trackRegion | The sub-area of the timelineRegion where the tracks are drawn. The region extends from the bottom of the time ruler, or the timeline marker region if not hidden. Use this region to clip overlays that should not be drawn over the timeline marker region or time ruler. |
Methods
Name | Description |
---|---|
Equals(object) | Indicates whether this instance and a specified object are equal. |
Equals(MarkerOverlayRegion) | Compares this object with another |
GetHashCode() | Returns the hash code for this instance. |
Operators
Name | Description |
---|---|
operator ==(MarkerOverlayRegion, MarkerOverlayRegion) | Compares two |
operator !=(MarkerOverlayRegion, MarkerOverlayRegion) | Compares two |