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    Interface IInspectorChangeHandler

    Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified

    Namespace: UnityEditor.Timeline
    Assembly: Unity.Timeline.Editor.dll
    Syntax
    public interface IInspectorChangeHandler
    Remarks

    The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild

    Methods

    OnPlayableAssetChangedInInspector()

    This method will be called when a Playable Asset inspector is modified.

    Declaration
    void OnPlayableAssetChangedInInspector()
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