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    Class MenuPriority.TimelineActionSection

    Priorities for Timeline Action menu items.

    Inheritance
    object
    MenuPriority.TimelineActionSection
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Timeline.Actions
    Assembly: Unity.Timeline.Editor.dll
    Syntax
    public static class MenuPriority.TimelineActionSection

    Fields

    copy

    Copy menu item priority.

    Declaration
    public const int copy = 1100
    Field Value
    Type Description
    int

    delete

    Delete menu item priority.

    Declaration
    public const int delete = 1400
    Field Value
    Type Description
    int

    duplicate

    Duplicate menu item priority.

    Declaration
    public const int duplicate = 1300
    Field Value
    Type Description
    int

    keyAllAnimated

    Keyframe All animated item priority.

    Declaration
    public const int keyAllAnimated = 1450
    Field Value
    Type Description
    int

    matchContent

    Match Content menu item priority.

    Declaration
    public const int matchContent = 1500
    Field Value
    Type Description
    int

    paste

    Paste menu item priority.

    Declaration
    public const int paste = 1200
    Field Value
    Type Description
    int

    start

    First Timeline action menu item priority.

    Declaration
    public const int start = 1000
    Field Value
    Type Description
    int
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