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    Class MenuPriority.AddItem

    Priorities for menu entries to create Timeline items.

    Inheritance
    object
    MenuPriority.AddItem
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Timeline.Actions
    Assembly: Unity.Timeline.Editor.dll
    Syntax
    public static class MenuPriority.AddItem

    Fields

    addClip

    Add clip menu item priority.

    Declaration
    public const int addClip = 13000
    Field Value
    Type Description
    int

    addCustomClip

    Add custom clip menu item priority.

    Declaration
    public const int addCustomClip = 14000
    Field Value
    Type Description
    int

    addCustomMarker

    Add custom marker menu item priority.

    Declaration
    public const int addCustomMarker = 16000
    Field Value
    Type Description
    int

    addCustomTrack

    Add custom track menu item priority.

    Declaration
    public const int addCustomTrack = 12000
    Field Value
    Type Description
    int

    addGroup

    Add group menu item priority.

    Declaration
    public const int addGroup = 10000
    Field Value
    Type Description
    int

    addMarker

    Add marker menu item priority.

    Declaration
    public const int addMarker = 15000
    Field Value
    Type Description
    int

    addTrack

    Add track menu item priority.

    Declaration
    public const int addTrack = 11000
    Field Value
    Type Description
    int
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