docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Changelog

    All notable changes to this package will be documented in this file. The format is based on Keep a Changelog

    [1.6.5] - 2023-04-26

    Fixed

    • Fixed issue where modifying curves on an animation clip did not trigger an evaluation of the graph when the Timeline Window is hidden. (TB-117)
    • Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation (TB-46)

    [1.6.4] - 2022-01-21

    Fixed

    • [Requires Unity 2021.2] Fixed an issue where the last frame of a Timeline was not guaranteed to be executed when the Playable Director had Wrap Mode None.
    • Fixed an issue where the Timeline Window would not work correctly with read-only source controlled files.
    • Fixed an issue where unused TrackAssets would be saved in the TimelineAsset file after removing tracks.
    • Fixed an issue where the a MissingReferenceException would be thrown when an IAnimationWindowPreview component previewed by Timeline would be destroyed. (1367640)
    • Fixed an issue where grouped markers at time zero would sometimes disappear after clicking on them (https://issuetracker.unity3d.com/issues/timeline-markers-disappear-when-double-clicking-on-stacked-markers-at-0-frames)
    • Fixed an issue where selecting a prefab in the project view could trigger an exception when parenting the prefab to a prefab sub-object. (1386125)
    • Fixed an issue where duplicated or pasted tracks that were part of group tracks would lose their associated bindings (https://issuetracker.unity3d.com/issues/duplicated-track-groups-lose-their-nester-tracks-game-object-assignments)
    • Fixed an issue where pasting a track after changing scenes would lose PlayableAsset references in clips (https://issuetracker.unity3d.com/issues/animation-tracks-copy-loses-its-properties-when-its-pasted-from-another-scene)
    • Fixed an issue where the "Match Content" action would not apply on all selected clips.
    • Fixed an issue where clicking on a clip during Play Mode would evaluate the Timeline unnecessarily. (https://issuetracker.unity3d.com/issues/timeline-rebuilds-playable-graph-when-selecting-a-timeline-clip-during-play-mode)
    • Fixed an issue where control clips would behave inconsistently if the clip was set to hold, but the PlayableDirector was set to not extrapolate. (https://issuetracker.unity3d.com/product/unity/issues/guid/1375771)

    [1.6.3] - 2021-10-20

    Fixed

    • Fixed an issue where the Timeline Window would not work correctly with read-only source controlled files.
    • Fixed an issue where the a MissingReferenceException would be thrown when an IAnimationWindowPreview component previewed by Timeline would be destroyed. (https://issuetracker.unity3d.com/issues/missingreferenceexception-is-thrown-when-using-rigbuilder-inside-a-prefab)
    • Fixed an issue where the "Match Content" action would not apply on all selected clips. (1368028)

    [1.6.2] - 2021-08-05

    Fixed

    • Fixed an issue where copy-pasting Timeline Clips that contain Generic Lists of ExposedReferences would cause a NullReferenceException (1332377)

    [1.6.1] - 2021-06-22

    Added

    • ClipDrawOptions.hideScaleIndicator can now be used to disable the clip scale indicator.
    • Added an asterisk to the Timeline Window when the currently edited Timeline Asset is dirty (has unsaved changes). (1024230)
    • Added the IInspectorChangeHandler interface to change what happens when a UI component in the inspector is modified. (1283486)
    • (Unity 2020.2+ only) The Timeline window title displays an asterisk when there are unsaved changes.
    • Double click now toggles the collapsed state of group tracks.
    • A keyboard shortcut can now be mapped to expand or collapse group tracks.
    • Added displayClipName property to ClipDrawOption. Use displayClipName to display (true) or hide (false) the clip name.
    • New API added to TimelineEditorWindow: TimelineNavigator.
      • Enables navigation between timelines and nested timelines through code for automation purposes.
      • Gives access to Timeline window breadcrumbs.
    • (Unity 2021.2+ only) Added Framelocked preview option in Timeline preferences.
    • Added framerate display with standard framerates.
    • TimelineAsset framerate can be set with a StandardFramerate value. (TimelineAsset.SetStandardFramerate)

    Changed

    • Removed non-working PlayRange options (Loop/Hold) as both were actually mapping to Loop behaviour and always have been.
    • Timeline settings menu has been modified to use standard framerates in framerate submenu.
    • TimelineAsset.fps is obsolete and is replaced by TimelineAsset.frameRate.
    • TimelineProjectSettings.assetDefaultFramerate is obsolete and is replaced by TimelineProjectSettings.defaultFramerate.

    Fixed

    • Removed GC allocations in PlayableDirector.duration when a timeline asset is assigned. (1298818)
    • Removed warnings with AnimationWindowState snap mode. (1306205)
    • Fixed issue where the "Navigate Right" (default key: Right Arrow ▶) would not behave consistently. The correct order of operations should now always be, in order: expand group, select first track of group, then select first item of the track.
    • Fixed frame display not rounding up correctly. (1333009)
    • Fixed an issue where TimelinePlayable duration would not be initialized if the playable is not created from the PlayableDirector. (1329151)
    • Fixed memory leak in custom playable inspectors. (1332377)
    • Fixed exception when using the Key All Animated shortcut with no Timeline selected. (1334339)
    • Fixed issue where a warning would appear regarding obsolete AnimationWindowState.SnapMode values.

    [1.5.5] - 2021-04-30

    Fixed

    • Fixed an issue in the Curves view where the color indicator was sized incorrectly on high-res displays. (1318782)
    • Fixed a rare issue where keyframes were created for Playable Curves when switching to play mode. (1319124)
    • Fixed an issue where clearing the Unity selection did not refresh the Timeline window. (1320260)
    • Fixed an issue with IAnimationWindowPreview.StartPreview not getting called for sub timelines. (1322571)
    • Fixed an issue where the curve color identifiers would overlap property names when the Timeline window was resized. (1323591)
    • Fixed a regression where changes made to clip curves would not be processed until another modification caused a graph rebuild.
    • Fixed compilation issue on 2020.1 due to incorrect version checks.
    • Fixed issue where text labels were incorrectly displayed when the mouse pointer was located above a clip.

    [1.5.4] - 2021-03-10

    Fixed

    • Fixed issue where the horizontal scrollbar could not be moved or resized.

    [1.5.3] - 2021-03-05

    Changed

    • Disabled edition of Track Asset Inspector Script field as it could break Timeline Assets.

    Fixed

    • Fixed issue where the timeline header track would automatically open during a drag and drop operation. (1305436)
    • Fixed a rare issue where some broken tracks could not be removed. (1305388)
    • Fixed rare issue where the time field could not be edited after opening a timeline. (1312198)
    • Fixed cosmetic issue where the duration marker was drawn over the scroll bar.
    • Fixed issue where times without a decimal separator (. or , depending on locale) would not be interpreted correctly by the time field. (1315605)
    • Fixed issue where a selection rectangle could not be made when started inside a track. (1315840)
    • Performing Undo/Redo will not affect Timeline window selection when the window is locked. (Selecting sub-timelines can still be undone). (1313515)
    • Fixed an issue where text would be clipped in the track header binding. (1302401)
    • Fixed issue where clicking in the Timeline window while there is no active timeline would throw an exception.

    [1.5.2] - 2021-01-08

    Added

    • During recording, there are new ways to key animated properties:
      • A new Inspector context menu has been added (Key All Animated) that sets a key to all currently animated properties.
      • It is possible to make a multi-selection of tracks to set a keyframe to all currently animated properties. If no track is selected, all recording tracks are keyed.
      • If properties are selected in the curve editor, only those properties are keyed.
    • TimelineEditor.GetWindow and TimelineEditor.GetOrCreateWindow to get the current Timeline window or create a Timeline window.
    • TimelineEditorWindow.SetCurrentTimeline to change which timeline asset is opened in the Timeline window.
    • TimelineEditorWindow.lock to lock or unlock the Timeline window.
    • TrackExtensions.GetCollapsed, TrackExtensions.SetCollapsed, TrackExtensions.IsVisibleRecursive to get and change the visibility state of a track.
    • AnimationTrackExtensions.IsRecording, AnimationTrackExtensions.SetRecording, AnimationTrackExtensions.SupportsRecording to get or change the recording state of an Animation track.
    • Added two methods in TrackEditor to control how an object is bound to a track: IsBindingAssignableFrom and GetBindingFrom.
    • Added Japanese translation.
    • The Timeline window will automatically rebuild the graph when a notifications's properties are changed.
    • The Timeline window will be automatically refreshed when a marker's properties are changed.
    • Added TimelineEditor.GetInspectedTimeFromMasterTime and TimelineEditor.GetMasterTimeFromInspectedTime to convert time from master to inspected timeline and vice versa when using sub-timelines.
    • Added API to improve how to get/set a TimelineClip's parent track:
      • TimelineClip.GetParentTrack (replaces obsolete property getter)
      • ItemsUtils.SetParentTrack (extension method thar replaces obsolete property setter)
    • Added a new Seconds time display mode and renamed previous Seconds mode to Timecode.
      • TimelinePreferences.timeFormat field,
      • UnityEditor.Timeline.TimeFormat enum.
    • Added API for the user to clip to the track area:
      • API: Relevant member to MarkerOverlayRegion,
      • API: MarkerOverlayRegion.trackRegion,
      • API: MarkerOverlayRegion constructor.
    • Added Gameplay sequence sample.
      • This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in tracks.
    • Added Customization sample.
      • This sample demonstrates how to create custom tracks, clips, markers and actions.

    Changed

    • The binding field on a track header will change its background color when dragging a valid object on it.
    • Timeline marker track is now selectable.
    • TimelineClip property parentTrack is now obsolete.
    • TimelinePreferences.timeUnitInFrames is now obsolete.

    Fixed

    • Fixed a bug affecting the conversion between seconds and frames in the inspector.
    • Fixed issue where KeyAllAnimated was available when right-clicking on markers and tracks that were not in record mode. (1270304)
    • Fixed issue where the mouse cursor would stay stuck to a resize icon when resizing the track header. (1076031)
    • Fixed case where an animation event at time 0 would not fire on a timeline loop. (1184106)
    • Fixed issue where Timeline objects (ie. TrackAsset, ControlTrack, SignalAsset, etc.) would have incorrect links to the documentation pages. Available starting from Unity 2021.1. (1082941)
    • Fixed multiple issues related to blends
      • Fix display of blends when clips have ease-in/ease-out (1178066)
      • Fix clip disappearing when dragging it from left to right completely inside another clip.
      • Fix select and drag clip discarding foreground display rule of selected clip after releasing the drag.
      • Fix fully blended clips selection not available. (1289912)
    • Fixed issue where the clip display would flicker when moving two clips that are completely overlapped. (1085679)
    • The Timeline window will no longer revert to editing only the asset if the user uses the Timeline selector to pick a game object and switches focus. (1291455)
    • Create button on timeline panel no longer defaults to an invalid path. (1289923)
    • Fixed issue where Timeline's bindings field would loses names and bindings when selecting clips. (1293941)
    • Make Timeline's duration result displayed in the Inspector, when switching from duration mode: Based On Clips to Fixed Length, closer to the actual duration. (1156920)
    • Copy/Paste of clips in the Timeline Window will no longer paste clips at an invalid time in mix-mode. (1289925)

    [1.4.5] - 2020-11-19

    Fixed

    • Fixed issue where changing a clip's extrapolation values would clear the current clip selection. (936046)
    • Fixed multiple issues related to the curves view:
      • Fixed curve removal not functioning with PlayableAssets (clips & tracks curves). (1231002)
      • Fixed inconsistent icon display on curves.
      • Fixed incorrect ordering of properties. Properties now have a object/type/property ordering.
      • Fixed unnecessary grouping of fields.
      • Changed context menu from Remove Properties to Remove Curves to better reflect the change in functionality between curves for GameObjects and curves for PlayableAssets.
      • Fixed behaviour where removing a single field in a Position, Rotation or Scale group would remove the entire group.
    • Fixed case where pausing in Playmode and switching the active director in editor could pause the director. (1263707)
    • Material properties are now displayed by their shader name in the curves view when possible. (1115961)
    • Fixed issue where a signal could be pasted on a track that doesn't support notifications. (1283763)
    • Fixed issue where a clip could be paseted on an incompatible track. (1283763)
    • Fixed errors when leaving prefab mode when a timeline is opened. (1280331)
    • No preview will be shown when the PlayableDirector is disabled. (1286198)
    • Fixed issue where an infinite clip's Foot Ik property was not visible in the Inspector when selecting its track. (1279824)
    • Fixed issue where child particle systems were not controlled correctly when they are not subemitters. (1212943)
    • Fixed inconsistent recording behaviour on audio tracks and PlayableAssets. Default values are changed when a value is not recorded, and the key added/updated when a value is already animated. (1283453)
    • Fixed issue where the curves view for tracks and PlayableAssets would not update when changed externally (such as from the Animation window).
    • Fixed Add Key/Remove Key context menus not being properly enabled in some cases when using tracks and PlayableAssets.
    • Fixed simulation of subemitters when scrubbing a timeline. (1142781)
    • Fixed choppy playback of particles with a large fixed time step. (1262234)

    [1.4.4] - 2020-10-09

    Fixed

    • Disable drag and drop of Signal asset on Control Track. (1222760)
    • Fixed system locale causing issues when keying float values on custom clips. (1190877)
    • Fixed issue where recording to a clip would place keys on the frame. (1274892)
    • Fixed keyboard clip selection from locked tracks. (1233612)
    • Fixed issue where the Timeline window would stay locked even when no timeline asset is shown. (1278598)
    • Fixed issue where invoking SelectLeft or SelectRight shortcuts on a group track, the group would not collapse or expand. (1279379)
    • Fixed Blend Curve Editor from the clip's inspector that was not responding correctly to undo and redo commands. (978673)
    • Fixed issue where the Frame All action would not frame keys outside of clips when the curve display is collapsed. (1273725, #295)
    • Scrolling the horizontal scrollbar of the timeline to the right edge will no longer prevent the user from dragging left again. (1127199, #301)
    • Splitting a clip with an ease in or out value now ensures ease duration stays on correct side of split. (1279350)
    • Fixed delay when zooming in after reaching Timeline window's maximum and then zooming back. (1214228)
    • Prevent creation of presets with Group Tracks. (1281056)
    • Fixed issue where markers placed on top of clips could not be selected. (1284807, #314)
    • Fixed issue where multiple markers placed on top of each other could not be selected. (1284801, #314)

    [1.4.3] - 2020-08-26

    Fixed

    • Fixed incorrect selection when clicking on a clip's blend. (1178052)
    • Fixed issue where an exception was thrown when drawing an Audio clip's waveform when that clip wasn't in the AssetDatabase. (1268868)
    • When choosing Add Signal Emitter from Signal Asset, closing the Object Selector window will not add an empty Signal Emitter. (1261553)
    • Fixed issue where an error would appear when editing keys in the Animation window if the Timeline window is opened. (1269829)
    • Fixed issue where the Frame All operation would continually increase the zoom value when only empty tracks are added to the timeline (1273540).

    [1.4.2] - 2020-08-04

    Fixed

    • Fixed double-click not opening the AnimationWindow on clips with animated parameters. (1262950)
    • Fixed issue where the Timeline window would rebuild its Playable Graph every time an AnimationClip would be added, changed or deserialized. (1265314, 1267055)

    [1.4.1] - 2020-07-15

    Fixed

    • Fixed IndexOutOfRangeException exception being thrown when editing inspector curves. (1259902)
    • Fixed IndexOutOfRangeException exception being thrown when the New Signal dialog replaces an existing signal. (1241170)
    • Fixed signal state being reset on paused timelines. (1257208)
    • Fixed nested custom types not updating animation values in the inspector. (1239893)
    • Fixed AnimationTracks SceneOffset mode incorrectly overriding root transform on tracks without root transform in editor. (1237704)
    • The DisplayName attribute is now supported when used with TrackAssets. (1253397)
    • Fixed NullReference exception being thrown when clicking on the Scene Preview checkbox if the Timeline window was closed. (1261543)

    [1.4.0] - 2020-06-26

    Added

    • Added ClipCaps.AutoScale to automatically change the speed multiplier value when the clip is trimmed in the Timeline window.
    • Added a DeleteClip method in TrackAsset.
    • Added dependency on Animation, Audio, Director and Particle System modules. (1229825)
    • Added an option in TimelineAsset.EditorSettings to disable scene preview.
    • Added base classes to define custom actions:
      • TimelineAction
      • TrackAction
      • ClipAction
      • MarkerAction
    • Added the following attributes that can be used with action classes:
      • ApplyDefaultUndo to automatically manage undo operations.
      • ActiveInMode to control in which Timeline mode the action is valid.
      • MenuEntry to add the action to the context menu.
      • TimelineShortcut can be added to a static method to invoke the action with a shortcut.
    • Invoker to invoke actions using Timeline's selection or context.
    • MenuOrder contains menu priority values, to be used with MenuEntry.
    • TimelineModes to specify in which mode an action is valid, to be used with MenuEntry.
    • ActionContext to provide a context to invoke TimelineActions.
    • ActionValidity to specify is an action is valid for a given context.
    • UndoExtension to manage undo operations with common Timeline types.

    Changed

    • Improved performance with ControlTracks in preview mode for cases where multiple Control Tracks are assigned to the same PlayableDirector.
    • Improved layout and appearance of track header buttons.
    • Reduced icons' file size without any quality loss.
    • A track's binding will be duplicated when pasting or duplicating a track.
    • When creating a new timeline asset, the "Timeline" suffix will not be added to the file name twice.
    • ClipCaps.All now includes the new Autoscale feature. To get the previous ClipCaps.All behaviour on clips, use
    ClipCaps.Looping | ClipCaps.Extrapolation | ClipCaps.ClipIn | ClipCaps.SpeedMultiplier | ClipCaps.Blending
    
    • Inline curve selection is now synced with the clip's selection.
    • Selecting a curve view property will also select the corresponding curve view.
    • Clicking and holding the Command or Control key on a curve view will deselect it if it was already selected.
    • Improved Timeline window UI performance.

    Fixed

    • Selecting clips from locked tracks is not allowed anymore when using the playhead's context menu.
    • Inserting gaps in locked tracks is not allowed anymore.
    • When adding an Activation track, the viewport is adjusted to show the new Activation clip.
    • Fixed issue where trimming AnimationClips would also change the speed multiplier.

    [1.3.4] - 2020-06-09

    Fixed

    • Fix a Control Track bug that caused the first frame of an animation to evaluated incorrectly when scrubbing forwards and backwards. (1253485)
    • Fixed memory leak where the most recently played timeline would not get unloaded. (1214752 and 1253974)

    [1.3.3] - 2020-05-29

    Fixed

    • Fixed regression where animation tracks were writing root motion when the animation clip did not contain root transform values (1249355)

    [1.3.2] - 2020-04-02

    Fixed

    • Fixed issue where the clip Inspector's curve preview would close when clicking on the curve. (1228127)
    • Fixed issue where the curves view was not synced between Animation and Timeline windows. (1213937)
    • Fixed issue where play range didn't loop when range ends on the final frame. (1215926)
    • Fixed issue where displaying an array in the curves view generated errors. (1178251)

    [1.3.1] - 2020-03-13

    Fixed

    • Fixed issue where the curves view would flicker when editing multiple keys. (1217326)
    • Fixed issue where adding a keyframe in the curves view at the end of a clip would not place the keyframe at the correct position. (1221337)

    [1.3.0] - 2020-02-26

    Added

    • Inline Curve Properties can be removed.
    • Tracks can be individually resized.

    Changed

    • Creating a new Timeline will no longer automatically add an Animation Track and an Animator to the target GameObject.
    • Ease-in and ease-out values for clips are no longer restricted to 50% of the clip's duration.
    • The resize handle for inline curves has been moved to the track header area.
    • Reduced the minimum width of the track header area.
    • Trimming the left edge of a clip while pressing the Shift key will change the Speed Multiplier value.

    Fixed

    • Fixed humanoid characters going to default pose during initial root motion recording. (1174752)
    • Fixed Override Tracks not masking RootTransform when an AvatarMask without the Root Node is applied. (1190600)
    • Fixed preview of Avatar Masks on base level Animation Tracks. (1190600)

    [1.2.13] - 2020-02-24

    Fixed

    • Fixed Performance issue where Control Tracks would resimulate during the tail of a non-looping particle clip. (1216702)
    • Fixed adjacent recording clips highlighting the wrong clip. (1210312)
    • Fixed timescale drawing to only draw visible lines which avoids a hang with very large clips. (1213189)
    • Fixed SignalReceiver.ChangeSignalAtIndex incorrectly throwing exception when multiple entries are set to null. (1210877)
    • Fixed a memory leak with Animation Clips in Edit mode.
    • Fixed issue where changes to a Signal Receiver component in a prefab were reverted. (1210883)
    • Fixed avatar mask reassignment not causing immediate re-evaluation. (1219326)
    • Fixed issues related to recursive control tracks. (1178423)
    • Fixed issue where using the HideInMenu attribute in combination with a class inheriting from Marker would not hide the marker from the Timeline context menus. (1221054)

    [1.2.12] - 2020-02-21

    Fixed

    • Fixed issue where the curves view would change its framing when moving a clip. (1217353)

    [1.2.11] - 2020-01-22

    Fixed

    • Fixed Control Track inspector dropdown not opening. (1208943)
    • Fixed issue where applying the Match content command on subtimeline clip with a newly created subtimeline with no duration makes the clip disappear. (1203662)
    • Fixed issue where the opened timeline is changed to another timeline when switching focus from Unity to a different application. (1087348)
    • Fixed issue where the keys in the inline curves view were incorrectly positioned (1205835)

    Changed

    • ControlPlayableAsset.searchHierarchy (a.k.a. Control Children) now defaults to false.

    [1.2.10] - 2019-12-08

    Fixed

    • Fixed issue where object selectors on tracks did not show bound objects. (1202853)
    • Fixing inspector blend graph display for animation clips. (1201474)
    • Fixed Timeline Window lock state when restarting Unity and no timeline are selected. (1201405)

    [1.2.9] - 2019-12-06

    Fixed

    • Added missing high-resolution icons for Personal Skin.

    [1.2.8] - 2019-11-21

    Fixed

    • Fixed issue where recording couldn't be turned on for override tracks. (1199389)
    • Fixed overlay bug when panning. (1198348)
    • Fixed Foot IK being applied in Editor when option is disabled. (1197426)
    • Fixed issue where the Animation Track's inline curves were not properly aligned when panning the timeline. (1198364)

    [1.2.7] - 2019-11-15

    Fixed

    • Fixed inline curves to display PlayableBehaviour array properties. (1178251)
    • Fixed clip selection from playhead. (1187495)
    • Fixed recorded clips dirtying the scene on copy/paste. (1181492)

    [1.2.6] - 2019-10-25

    Added

    • Added Timeline manual.

    [1.2.5] - 2019-10-16

    Changed

    • Added tooltips that were missing for Timeline selector and settings buttons. (1152790)
    • Removed Undo menu entry that was added when clicking on the Inline curves button. (1187402)

    Fixed

    • Fixed issue where recording couldn't be turned off when an object is deactivated. (1187174)
    • Timelines listed in the Timeline selector will now be sorted alphabetically. (1190514)
    • Fixed Insert Frames options from Trackhead context menu not applying to markers. (1187895)
    • Fixed incorrect display when a large number of nested group tracks was added to a Timeline. (1157367)

    [1.2.4] - 2019-10-03

    Changed

    • Properties in the Inline Curve editor will now be listed in the same order as the Animation window. (1184058)
    • Updated the appearance of the Timeline window to conform to the editor's UX redesign
    • Improved the appearance of clip blends.

    Fixed

    • Adding a PlayableDirector with no Playable Asset will no longer trigger a repaint of the Timeline Window on each frame. (1172707)
    • Fixed issue where a clip's blend selection border was not drawn correctly when there was a previous clip. (1178173)
    • Fixed issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. (1173281)
    • Fixed issue where double-clicking on a Timeline Asset would not open it in the Timeline window. (1182159)
    • Fixed issue where the paste shortcut would not work when copying and pasting between two different timelines. (1184967)
    • Fixed audio stutter when going into playmode. (1167289)
    • Fixed PreviousFrame and NextFrame controls in subtimelines with large offsets. (1175320)
    • Fixed issue where exceptions were thrown when resetting a Signal Receiver component. (1158227)
    • Increased font size of clip labels (1179642)

    [1.2.3] - 2019-10-03

    Fixed

    • Removed unnecessary directories from the package.

    [1.2.2] - 2019-08-20

    Fixed

    • Fixed issue where fields for custom clips were not responding to Add Key commands. (1174416)
    • Fixed issue where a different track's bound GameObject is highlighted when clicking a track's bound GameObject box. (1141836)
    • Fixed issue where a clip locks to the playhead's position when moving it. (1157280)

    [1.2.1] - 2019-08-01

    Fixed

    • Fixed appearance of a selected clip's border.
    • Fixed non-transform properties from AnimationClips not being correctly put into preview mode when the avatar root does not contain the animator component. (1162334)
    • Fixed an issue where the context menu for inline curves keys would not open on MacOS. (1158584)
    • Fixed recording state being incorrect after toggling preview mode (1146551)
    • Fixed copying clips without ExposedReferences causing the scene to dirty (1144469)

    [1.2.0] - 2019-07-16

    Compatible with Unity 2019.3

    Added

    • Added ILayerable interface. Implementing this interface on a custom track will enable support for multiple layers, similar to the AnimationTracks override tracks.
    • Added "Pan" autoscrolling option in the Timeline window.
    • Enabled rectangle tool for inline curves.

    Changed

    • Scrolling horizontally with the mouse wheel or trackpad now pans the timeline view horizontally, instead of zooming.
    • Scrolling vertically with the mouse wheel or trackpad on the track headers or on the vertical scroll bar now pans the timeline view vertically, instead of zooming.

    Fixed

    • Fixed an issue causing info text to overlap when displaying multiple lines (1150863).
    • Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. (1154034)
    • Fixed playrange markers being drawn over horizontal scrollbar (1156023)
    • Fixed an issue where a hotkey does not autofit all when Marker is present (1158704)
    • Fixed an issue where an exception was thrown when overwriting a Signal Asset through the Signal Emitter inspector. (1152202)
    • Fixed Control Tracks not updating instances when source prefab change. (case 1158592)
    • An exception will be thrown when calling TrackAsset.CreateMarker() with a marker that implements INotification if the track does not support notifications. (1150248)
    • Fixed preview mode being reenabled when warnings change on tracks. (case 1151381)
    • Fixed minimum clip duration to be frame aligned. (case 1156602)
    • Fixed playhead being moved when applying undo while recording.(case 1154802)
    • Fixed warnings about localEulerAnglesRaw when using RectTransform. (case 1151100)
    • Fixed precision error on the duration of infinite tracks. (case 1156723)
    • Fixed issue where two GatherProperties call were made when switching between two PlayableDirectors. (1159036)
    • Fixed issue where inspectors for clips, tracks and markers would get incorrectly displayed when no Timeline Window is opened. (1158242, 1158283)
    • Fixed issue with clip connectors that were incorrectly drawn when the timeline was panned or zoomed. (1141960)
    • Fixed issue where evaluating a Playable Graph inside a Notification Receiver would cause an infinite recursion. (1149930)
    • Fixed Trim and Move operations to ensure playable duration is updated upon completion. (1151894)
    • Fixed options menu icon that was blurry on high-dpi screens. (1154623)
    • Track binding field is now larger. (1153446)
    • Fixed issue where an empty Timeline window would create new objects on each repaint. (1142894)
    • Fixed an issue causing info text to overlap when displaying multiple lines (when trimming + time scaling, for example). (1150863)
    • Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. (1154034)
    • Prevented the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened. (1147247)
    • Fixed issue where an exception was thrown when clicking on a SignalEmitter with the Timeline window in asset mode. (1146261)
    • A timeline will now be played correctly when building a player with Mono and Managed Stripping Level set higher than Low. (1133182)
    • The Signal Asset creation dialog will no longer throw exceptions when canceled on macOS. (1141959)
    • Fixed issue where the Emit Signal property on a Signal Emitter would not get saved correctly. (1148709)
    • Fixed issue where a Signal Emitter placed at the start of a timeline would be fired twice. (1149653)
    • Fixed record button state not updating when offset modes are changed. (1142747)
    • Cleared invalid assets from the Timeline Clipboard when going into or out of PlayMode. (1144473)
    • Copying a Control Clip during play mode no longer throws exceptions. (1141581)
    • Going to Play Mode while inspecting a Track Asset will no longer throw exceptions. (1141958)
    • Resizing Timeline's window no longer affects the zoom value. (1147150)
    • Snap relaxing now responds to Command on Mac, instead of Control. (1149144)
    • Clips will no longer randomly disappear when showing or hiding inline curves. (1141661)
    • The global/local time referential button will no longer be shown for a top-level timeline. (1080872)
    • Playhead will not be drawn above the bottom scrollbar anymore. (1134016)
    • Fixed moving a marker on an Infinite Track will keep the track in infinite mode (1141190)
    • Fixed zooming in/out will keep the padding at the beginning of the timeline (1030689)
    • Fixed marker UI is the same color and size on infinite track (1139370)
    • Fixed Disable the possibility to add Markers to tracks of a Timeline that is ReadOnly (1134463)
    • Fixed wrong context menu being shown when right-clicking a marker (1133592)
    • Fixed creation of override track to work with multiselection (1133592)

    [1.1.0] - 2019-02-14

    Compatible with Unity 2019.2

    Added

    • ClipEditor, TrackEditor and MarkerEditor classes users can derive from to control visual appearance of custom timeline clips, tracks and markers using the CustomTimelineEditor attribute.
    • ClipEditor.GetSubTimelines to allow user created clips that support sub-timelines in editor
    • TimelineEditor.selectedClip and TimelineEditor.selectedClips to set and retrieve the currently selected timeline clips
    • IPropertyCollector.AddFromName override that takes a component.
    • Warning icons to SignalEmitters when they do not reference an asset
    • Ability to mute/unmute a Group Track.
    • Mute/Unmute only selected track command added for tracks with multiple layers.
    • Animate-able Properties on Tracks and Clips can now be edited through inline curves.
    • Added loop override on AnimationTrack clips (1140766)
    • ReadOnly/Source Control Lock support for Timeline Scene

    Changed

    • Control Track display to show a particle system icon when particle systems are being controlled
    • Animate-able Properties for clips are no longer edited using by "recording"; they are edited through the inline curves just like tracks.
    • AudioTrack properties can now be animated through inline curves.
    • Changed Marker show/hide to be undoable. Hide will also unselect markers. (1124661)
    • Changed SignalReceivers show their enabled state in the inspector. (1131163)
    • Changed Track Context Menu to show "Add Signal Emitter" at the top of the list of Marker commands. (1131166)
    • Moved "Add Signal Emitter" and "Add Signal Emitter From Asset" commands out of their sub-menu. (1131166)

    Fixed

    • Fixed markers being drawn outside their pane. (1124381)
    • Fixed non-public tracks not being recognized by the Timeline Editor. (1122803)
    • Fixed keyboard shortcuts for Frame All (default: A) and Frame Selected (default: F) to also apply horizontally (1126623)
    • Fixed recording getting disabled when selecting a different GameObject while the Timeline Window is not locked. (1123119)
    • Fixed time sync between Animation and Timeline windows when clips have non-default timescale or clip-in values. (930909)
    • Fixed animation window link not releasing when deleting the timeline asset. (1127425)
    • Fixed an exception being raised when selecting both a Track marker and a Timeline marker at the same time. (1113006)
    • Fixed the header marker area will so it no longer opens its context menu if it's hidden. (1124351)
    • Fixed Signal emitters to show the Signals list when created on override tracks. (1102913)
    • Fixed a crash on IL2CPP platforms when the VideoPlayer component is not used. (1129572)
    • Fixed Timeline Duration changes in editor not being undoable. (1109279)
    • Fixed Match Offsets commands causing improper animation defaults to be applied. (911678)
    • Fixed Timeline Inspectors leaving EditorGUI.showMixedValue in the wrong state. (1123895)
    • Fixed issue where performing undo after moving items on multiple tracks would not undo some items. (1131071)
    • Fixed cog icon in the Signal Receiver inspector being blurry. (1130320)
    • Fixed Timeline marker track hamburger icon not being centered vertically. (1131112)
    • Fixed detection of signal receivers when track is in a group. (1131811)
    • Fixed exception being thrown when deleting Signal entries. (1131065)
    • Fixed Markers blocking against Clips when moving both Clips and Markers in Ripple mode. (1102594)
    • Fixed NullReferenceException being thrown when muting an empty marker track. (1131106)
    • Fixed SignalEmitter Inspector losing the Receiver UI when it is locked and another object is selected. (1116041)
    • Fixed Marker and Clip appearing to be allowed to move to another track in Ripple mode. (1131123)
    • Fixed issue where the Signal Emitter inspector did not show the Signal Receiver UI when placed on the timeline marker track. (1131811)
    • Fixed Replace mode not drawing clips when moved together with a Marker. (1132605)
    • Fixed inline curves to retain their state when performing undo/redo or keying from the inspector. (1125443)
    • Fixed an issue preventing Timeline from entering preview mode when an Audio Track is present an a full assembly reload is performed. (1132243)
    • Fixed an issue where the Marker context menu would show a superfluous line at the bottom. (1132662)
    • Fixed an issue preventing Timeline asset to be removed from a locked Timeline Window when a new scene is loaded. (1135073)
    • Fixed EaseIn/Out shortcut for clips

    [1.0.0] - 2019-01-28

    Compatible with Unity 2019.1

    Added

    • This is the first release of Timeline, as a Package
    • Added API calls to access all AnimationClips used by Timeline.
    • Added support in the runtime API to Animate Properties used by template-style PlayableBehaviours used as Mixers.
    • Added Markers. Markers are abstract types that represent a single point in time.
    • Added Signal Emitters and Signal Assets. Signal Emitters are markers that send a notification, indicated by a SignalAsset, to a GameObject indicating an event has occurred during playback of the Timeline.
    • Added Signal Receiver Components. Signal Receivers are MonoBehaviour that listen for Signals from Timeline and respond by invoking UnityEvents.
    • Added Signal Tracks. Signal Tracks are Timeline Tracks that are used only for Signal Emitters.

    Fixed

    • Signal Receiver will no longer throw exceptions when its inspector is locked (1114526)
    • Context menu operations will now be applied on all selected tracks (1089820)
    • Clip edit mode clutch keys will not get stuck when holding multiple keys at the same time (1097216)
    • Marker inspector will be disabled when the marker is collapsed (1102860)
    • Clip inspector will no longer throw exceptions when changing values when the inspector is locked (1115984)
    • Fixed appearance of muted tracks (1018643)
    • Fixed multiple issues where clips and markers were selectable when located under the time ruler and the marker header track (1117925, 1102598)
    • A marker aligned with the edge of a clip is now easier to select (1102591)
    • Changed behaviour of the Timeline Window to apply modifications immediately during Playmode (922846, 1111908)
    • PlayableDirector.played event is now called after entering or exiting Playmode (1088918)
    • Undoing a paste track operation in a group will no longer corrupt the timeline (1116052)
    • The correct context menu will now be displayed on the marker header track (1120857)
    • Fixed an issue where a circular reference warning appeared in the Control Clip inspector even if there was no circular reference (1116520)
    • Fixed preview mode when animation clips with root curves are used (case 1116297, case 1116007)
    • Added option to disable foot IK on animation playable assets (case 1115652)
    • Fixed unevaluated animation tracks causing default pose (case 1109118)
    • Fixed drawing of Group Tracks when header is off-screen (case 876340)
    • Fixed drag and drop of objects inside a group being inserted outside (case 1011381, case 1014774)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)