Enum RefreshReason
Refresh(RefreshReason) uses these flags to determine what needs to be refreshed or updated.
Namespace: UnityEditor.Timeline
Syntax
[Flags]
public enum RefreshReason
Remarks
Use the |
operator to combine flags.
TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);
Fields
Name | Description | Value |
---|---|---|
WindowNeedsRedraw | Use this flag when a change to the Timeline requires that the Timeline window be redrawn. |
1 |
SceneNeedsUpdate | Use this flag when a change to the Timeline requires that the Scene be updated. |
2 |
ContentsModified | Use this flag when a Timeline element was modified. |
4 |
ContentsAddedOrRemoved | Use this flag when an element was added to or removed from the Timeline. |
8 |