Interface IInspectorChangeHandler
Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified
Namespace: UnityEditor.Timeline
Syntax
public interface IInspectorChangeHandler
Remarks
The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild
Methods
OnPlayableAssetChangedInInspector()
This method will be called when a Playable Asset inspector is modified.
Declaration
void OnPlayableAssetChangedInInspector()