Changelog
All notable changes to this package will be documented in this file. The format is based on Keep a Changelog
[1.6.5] - 2023-04-26
Fixed
- Fixed issue where modifying curves on an animation clip did not trigger an evaluation of the graph when the Timeline Window is hidden. (TB-117)
- Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation (TB-46)
[1.6.4] - 2022-01-21
Fixed
- [Requires Unity 2021.2] Fixed an issue where the last frame of a Timeline was not guaranteed to be executed when the Playable Director had Wrap Mode
None. - Fixed an issue where the Timeline Window would not work correctly with read-only source controlled files.
- Fixed an issue where unused
TrackAssets would be saved in theTimelineAssetfile after removing tracks. - Fixed an issue where the a MissingReferenceException would be thrown when an IAnimationWindowPreview component previewed by Timeline would be destroyed. (1367640)
- Fixed an issue where grouped markers at time zero would sometimes disappear after clicking on them (https://issuetracker.unity3d.com/issues/timeline-markers-disappear-when-double-clicking-on-stacked-markers-at-0-frames)
- Fixed an issue where selecting a prefab in the project view could trigger an exception when parenting the prefab to a prefab sub-object. (1386125)
- Fixed an issue where duplicated or pasted tracks that were part of group tracks would lose their associated bindings (https://issuetracker.unity3d.com/issues/duplicated-track-groups-lose-their-nester-tracks-game-object-assignments)
- Fixed an issue where pasting a track after changing scenes would lose PlayableAsset references in clips (https://issuetracker.unity3d.com/issues/animation-tracks-copy-loses-its-properties-when-its-pasted-from-another-scene)
- Fixed an issue where the "Match Content" action would not apply on all selected clips.
- Fixed an issue where clicking on a clip during Play Mode would evaluate the Timeline unnecessarily. (https://issuetracker.unity3d.com/issues/timeline-rebuilds-playable-graph-when-selecting-a-timeline-clip-during-play-mode)
- Fixed an issue where control clips would behave inconsistently if the clip was set to hold, but the PlayableDirector was set to not extrapolate. (https://issuetracker.unity3d.com/product/unity/issues/guid/1375771)
[1.6.3] - 2021-10-20
Fixed
- Fixed an issue where the Timeline Window would not work correctly with read-only source controlled files.
- Fixed an issue where the a MissingReferenceException would be thrown when an IAnimationWindowPreview component previewed by Timeline would be destroyed. (https://issuetracker.unity3d.com/issues/missingreferenceexception-is-thrown-when-using-rigbuilder-inside-a-prefab)
- Fixed an issue where the "Match Content" action would not apply on all selected clips. (1368028)
[1.6.2] - 2021-08-05
Fixed
- Fixed an issue where copy-pasting Timeline Clips that contain Generic Lists of ExposedReferences would cause a NullReferenceException (1332377)
[1.6.1] - 2021-06-22
Added
ClipDrawOptions.hideScaleIndicatorcan now be used to disable the clip scale indicator.- Added an asterisk to the Timeline Window when the currently edited Timeline Asset is dirty (has unsaved changes). (1024230)
- Added the
IInspectorChangeHandlerinterface to change what happens when a UI component in the inspector is modified. (1283486) - (Unity 2020.2+ only) The Timeline window title displays an asterisk when there are unsaved changes.
- Double click now toggles the collapsed state of group tracks.
- A keyboard shortcut can now be mapped to expand or collapse group tracks.
- Added
displayClipNameproperty to ClipDrawOption. UsedisplayClipNameto display (true) or hide (false) the clip name. - New API added to
TimelineEditorWindow:TimelineNavigator.- Enables navigation between timelines and nested timelines through code for automation purposes.
- Gives access to Timeline window breadcrumbs.
- (Unity 2021.2+ only) Added
Framelocked previewoption in Timeline preferences. - Added framerate display with standard framerates.
TimelineAssetframerate can be set with aStandardFrameratevalue. (TimelineAsset.SetStandardFramerate)
Changed
- Removed non-working PlayRange options (Loop/Hold) as both were actually mapping to Loop behaviour and always have been.
- Timeline settings menu has been modified to use standard framerates in framerate submenu.
TimelineAsset.fpsis obsolete and is replaced byTimelineAsset.frameRate.TimelineProjectSettings.assetDefaultFramerateis obsolete and is replaced byTimelineProjectSettings.defaultFramerate.
Fixed
- Removed GC allocations in
PlayableDirector.durationwhen a timeline asset is assigned. (1298818) - Removed warnings with AnimationWindowState snap mode. (1306205)
- Fixed issue where the "Navigate Right" (default key:
Right Arrow▶) would not behave consistently. The correct order of operations should now always be, in order: expand group, select first track of group, then select first item of the track. - Fixed frame display not rounding up correctly. (1333009)
- Fixed an issue where
TimelinePlayableduration would not be initialized if the playable is not created from the PlayableDirector. (1329151) - Fixed memory leak in custom playable inspectors. (1332377)
- Fixed exception when using the Key All Animated shortcut with no Timeline selected. (1334339)
- Fixed issue where a warning would appear regarding obsolete
AnimationWindowState.SnapModevalues.
[1.5.5] - 2021-04-30
Fixed
- Fixed an issue in the Curves view where the color indicator was sized incorrectly on high-res displays. (1318782)
- Fixed a rare issue where keyframes were created for Playable Curves when switching to play mode. (1319124)
- Fixed an issue where clearing the Unity selection did not refresh the Timeline window. (1320260)
- Fixed an issue with
IAnimationWindowPreview.StartPreviewnot getting called for sub timelines. (1322571) - Fixed an issue where the curve color identifiers would overlap property names when the Timeline window was resized. (1323591)
- Fixed a regression where changes made to clip curves would not be processed until another modification caused a graph rebuild.
- Fixed compilation issue on 2020.1 due to incorrect version checks.
- Fixed issue where text labels were incorrectly displayed when the mouse pointer was located above a clip.
[1.5.4] - 2021-03-10
Fixed
- Fixed issue where the horizontal scrollbar could not be moved or resized.
[1.5.3] - 2021-03-05
Changed
- Disabled edition of Track Asset Inspector Script field as it could break Timeline Assets.
Fixed
- Fixed issue where the timeline header track would automatically open during a drag and drop operation. (1305436)
- Fixed a rare issue where some broken tracks could not be removed. (1305388)
- Fixed rare issue where the time field could not be edited after opening a timeline. (1312198)
- Fixed cosmetic issue where the duration marker was drawn over the scroll bar.
- Fixed issue where times without a decimal separator (. or , depending on locale) would not be interpreted correctly by the time field. (1315605)
- Fixed issue where a selection rectangle could not be made when started inside a track. (1315840)
- Performing Undo/Redo will not affect Timeline window selection when the window is locked. (Selecting sub-timelines can still be undone). (1313515)
- Fixed an issue where text would be clipped in the track header binding. (1302401)
- Fixed issue where clicking in the Timeline window while there is no active timeline would throw an exception.
[1.5.2] - 2021-01-08
Added
- During recording, there are new ways to key animated properties:
- A new Inspector context menu has been added (
Key All Animated) that sets a key to all currently animated properties. - It is possible to make a multi-selection of tracks to set a keyframe to all currently animated properties. If no track is selected, all recording tracks are keyed.
- If properties are selected in the curve editor, only those properties are keyed.
- A new Inspector context menu has been added (
TimelineEditor.GetWindowandTimelineEditor.GetOrCreateWindowto get the current Timeline window or create a Timeline window.TimelineEditorWindow.SetCurrentTimelineto change which timeline asset is opened in the Timeline window.TimelineEditorWindow.lockto lock or unlock the Timeline window.TrackExtensions.GetCollapsed,TrackExtensions.SetCollapsed,TrackExtensions.IsVisibleRecursiveto get and change the visibility state of a track.AnimationTrackExtensions.IsRecording,AnimationTrackExtensions.SetRecording,AnimationTrackExtensions.SupportsRecordingto get or change the recording state of an Animation track.- Added two methods in
TrackEditorto control how an object is bound to a track:IsBindingAssignableFromandGetBindingFrom. - Added Japanese translation.
- The Timeline window will automatically rebuild the graph when a notifications's properties are changed.
- The Timeline window will be automatically refreshed when a marker's properties are changed.
- Added
TimelineEditor.GetInspectedTimeFromMasterTimeandTimelineEditor.GetMasterTimeFromInspectedTimeto convert time from master to inspected timeline and vice versa when using sub-timelines. - Added API to improve how to get/set a
TimelineClip's parent track:TimelineClip.GetParentTrack(replaces obsolete property getter)ItemsUtils.SetParentTrack(extension method thar replaces obsolete property setter)
- Added a new
Secondstime display mode and renamed previous Seconds mode to Timecode.TimelinePreferences.timeFormatfield,UnityEditor.Timeline.TimeFormatenum.
- Added API for the user to clip to the track area:
- API: Relevant member to
MarkerOverlayRegion, - API:
MarkerOverlayRegion.trackRegion, - API:
MarkerOverlayRegionconstructor.
- API: Relevant member to
- Added Gameplay sequence sample.
- This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in tracks.
- Added Customization sample.
- This sample demonstrates how to create custom tracks, clips, markers and actions.
Changed
- The binding field on a track header will change its background color when dragging a valid object on it.
- Timeline marker track is now selectable.
TimelineClippropertyparentTrackis now obsolete.TimelinePreferences.timeUnitInFramesis now obsolete.
Fixed
- Fixed a bug affecting the conversion between seconds and frames in the inspector.
- Fixed issue where
KeyAllAnimatedwas available when right-clicking on markers and tracks that were not in record mode. (1270304) - Fixed issue where the mouse cursor would stay stuck to a resize icon when resizing the track header. (1076031)
- Fixed case where an animation event at time 0 would not fire on a timeline loop. (1184106)
- Fixed issue where Timeline objects (ie.
TrackAsset,ControlTrack,SignalAsset, etc.) would have incorrect links to the documentation pages. Available starting from Unity 2021.1. (1082941) - Fixed multiple issues related to blends
- Fix display of blends when clips have ease-in/ease-out (1178066)
- Fix clip disappearing when dragging it from left to right completely inside another clip.
- Fix select and drag clip discarding foreground display rule of selected clip after releasing the drag.
- Fix fully blended clips selection not available. (1289912)
- Fixed issue where the clip display would flicker when moving two clips that are completely overlapped. (1085679)
- The Timeline window will no longer revert to editing only the asset if the user uses the Timeline selector to pick a game object and switches focus. (1291455)
- Create button on timeline panel no longer defaults to an invalid path. (1289923)
- Fixed issue where Timeline's bindings field would loses names and bindings when selecting clips. (1293941)
- Make Timeline's duration result displayed in the Inspector, when switching from duration mode: Based On Clips to Fixed Length, closer to the actual duration. (1156920)
- Copy/Paste of clips in the Timeline Window will no longer paste clips at an invalid time in mix-mode. (1289925)
[1.4.5] - 2020-11-19
Fixed
- Fixed issue where changing a clip's extrapolation values would clear the current clip selection. (936046)
- Fixed multiple issues related to the curves view:
- Fixed curve removal not functioning with
PlayableAssets (clips & tracks curves). (1231002) - Fixed inconsistent icon display on curves.
- Fixed incorrect ordering of properties. Properties now have a object/type/property ordering.
- Fixed unnecessary grouping of fields.
- Changed context menu from
Remove PropertiestoRemove Curvesto better reflect the change in functionality between curves for GameObjects and curves forPlayableAssets. - Fixed behaviour where removing a single field in a
Position,RotationorScalegroup would remove the entire group.
- Fixed curve removal not functioning with
- Fixed case where pausing in Playmode and switching the active director in editor could pause the director. (1263707)
- Material properties are now displayed by their shader name in the curves view when possible. (1115961)
- Fixed issue where a signal could be pasted on a track that doesn't support notifications. (1283763)
- Fixed issue where a clip could be paseted on an incompatible track. (1283763)
- Fixed errors when leaving prefab mode when a timeline is opened. (1280331)
- No preview will be shown when the PlayableDirector is disabled. (1286198)
- Fixed issue where an infinite clip's
Foot Ikproperty was not visible in the Inspector when selecting its track. (1279824) - Fixed issue where child particle systems were not controlled correctly when they are not subemitters. (1212943)
- Fixed inconsistent recording behaviour on audio tracks and
PlayableAssets. Default values are changed when a value is not recorded, and the key added/updated when a value is already animated. (1283453) - Fixed issue where the curves view for tracks and
PlayableAssets would not update when changed externally (such as from the Animation window). - Fixed
Add Key/Remove Keycontext menus not being properly enabled in some cases when using tracks andPlayableAssets. - Fixed simulation of subemitters when scrubbing a timeline. (1142781)
- Fixed choppy playback of particles with a large fixed time step. (1262234)
[1.4.4] - 2020-10-09
Fixed
- Disable drag and drop of Signal asset on Control Track. (1222760)
- Fixed system locale causing issues when keying float values on custom clips. (1190877)
- Fixed issue where recording to a clip would place keys on the frame. (1274892)
- Fixed keyboard clip selection from locked tracks. (1233612)
- Fixed issue where the Timeline window would stay locked even when no timeline asset is shown. (1278598)
- Fixed issue where invoking
SelectLeftorSelectRightshortcuts on a group track, the group would not collapse or expand. (1279379) - Fixed Blend Curve Editor from the clip's inspector that was not responding correctly to undo and redo commands. (978673)
- Fixed issue where the
Frame Allaction would not frame keys outside of clips when the curve display is collapsed. (1273725, #295) - Scrolling the horizontal scrollbar of the timeline to the right edge will no longer prevent the user from dragging left again. (1127199, #301)
- Splitting a clip with an ease in or out value now ensures ease duration stays on correct side of split. (1279350)
- Fixed delay when zooming in after reaching Timeline window's maximum and then zooming back. (1214228)
- Prevent creation of presets with Group Tracks. (1281056)
- Fixed issue where markers placed on top of clips could not be selected. (1284807, #314)
- Fixed issue where multiple markers placed on top of each other could not be selected. (1284801, #314)
[1.4.3] - 2020-08-26
Fixed
- Fixed incorrect selection when clicking on a clip's blend. (1178052)
- Fixed issue where an exception was thrown when drawing an Audio clip's waveform when that clip wasn't in the AssetDatabase. (1268868)
- When choosing
Add Signal Emitter from Signal Asset, closing the Object Selector window will not add an empty Signal Emitter. (1261553) - Fixed issue where an error would appear when editing keys in the Animation window if the Timeline window is opened. (1269829)
- Fixed issue where the
Frame Alloperation would continually increase the zoom value when only empty tracks are added to the timeline (1273540).
[1.4.2] - 2020-08-04
Fixed
- Fixed double-click not opening the AnimationWindow on clips with animated parameters. (1262950)
- Fixed issue where the Timeline window would rebuild its Playable Graph every time an AnimationClip would be added, changed or deserialized. (1265314, 1267055)
[1.4.1] - 2020-07-15
Fixed
- Fixed
IndexOutOfRangeExceptionexception being thrown when editing inspector curves. (1259902) - Fixed
IndexOutOfRangeExceptionexception being thrown when theNew Signaldialog replaces an existing signal. (1241170) - Fixed signal state being reset on paused timelines. (1257208)
- Fixed nested custom types not updating animation values in the inspector. (1239893)
- Fixed
AnimationTracks SceneOffset mode incorrectly overriding root transform on tracks without root transform in editor. (1237704) - The
DisplayNameattribute is now supported when used withTrackAssets. (1253397) - Fixed
NullReferenceexception being thrown when clicking on theScene Previewcheckbox if the Timeline window was closed. (1261543)
[1.4.0] - 2020-06-26
Added
- Added
ClipCaps.AutoScaleto automatically change the speed multiplier value when the clip is trimmed in the Timeline window. - Added a
DeleteClipmethod inTrackAsset. - Added dependency on Animation, Audio, Director and Particle System modules. (1229825)
- Added an option in
TimelineAsset.EditorSettingsto disable scene preview. - Added base classes to define custom actions:
TimelineActionTrackActionClipActionMarkerAction
- Added the following attributes that can be used with action classes:
ApplyDefaultUndoto automatically manage undo operations.ActiveInModeto control in which Timeline mode the action is valid.MenuEntryto add the action to the context menu.TimelineShortcutcan be added to a static method to invoke the action with a shortcut.
Invokerto invoke actions using Timeline's selection or context.MenuOrdercontains menu priority values, to be used withMenuEntry.TimelineModesto specify in which mode an action is valid, to be used withMenuEntry.ActionContextto provide a context to invokeTimelineActions.ActionValidityto specify is an action is valid for a given context.UndoExtensionto manage undo operations with common Timeline types.
Changed
- Improved performance with ControlTracks in preview mode for cases where multiple Control Tracks are assigned to the same PlayableDirector.
- Improved layout and appearance of track header buttons.
- Reduced icons' file size without any quality loss.
- A track's binding will be duplicated when pasting or duplicating a track.
- When creating a new timeline asset, the "Timeline" suffix will not be added to the file name twice.
ClipCaps.Allnow includes the newAutoscalefeature. To get the previousClipCaps.Allbehaviour on clips, use
ClipCaps.Looping | ClipCaps.Extrapolation | ClipCaps.ClipIn | ClipCaps.SpeedMultiplier | ClipCaps.Blending
- Inline curve selection is now synced with the clip's selection.
- Selecting a curve view property will also select the corresponding curve view.
- Clicking and holding the
CommandorControlkey on a curve view will deselect it if it was already selected. - Improved Timeline window UI performance.
Fixed
- Selecting clips from locked tracks is not allowed anymore when using the playhead's context menu.
- Inserting gaps in locked tracks is not allowed anymore.
- When adding an Activation track, the viewport is adjusted to show the new Activation clip.
- Fixed issue where trimming AnimationClips would also change the speed multiplier.
[1.3.4] - 2020-06-09
Fixed
- Fix a Control Track bug that caused the first frame of an animation to evaluated incorrectly when scrubbing forwards and backwards. (1253485)
- Fixed memory leak where the most recently played timeline would not get unloaded. (1214752 and 1253974)
[1.3.3] - 2020-05-29
Fixed
- Fixed regression where animation tracks were writing root motion when the animation clip did not contain root transform values (1249355)
[1.3.2] - 2020-04-02
Fixed
- Fixed issue where the clip Inspector's curve preview would close when clicking on the curve. (1228127)
- Fixed issue where the curves view was not synced between Animation and Timeline windows. (1213937)
- Fixed issue where play range didn't loop when range ends on the final frame. (1215926)
- Fixed issue where displaying an array in the curves view generated errors. (1178251)
[1.3.1] - 2020-03-13
Fixed
- Fixed issue where the curves view would flicker when editing multiple keys. (1217326)
- Fixed issue where adding a keyframe in the curves view at the end of a clip would not place the keyframe at the correct position. (1221337)
[1.3.0] - 2020-02-26
Added
- Inline Curve Properties can be removed.
- Tracks can be individually resized.
Changed
- Creating a new Timeline will no longer automatically add an Animation Track and an Animator to the target GameObject.
- Ease-in and ease-out values for clips are no longer restricted to 50% of the clip's duration.
- The resize handle for inline curves has been moved to the track header area.
- Reduced the minimum width of the track header area.
- Trimming the left edge of a clip while pressing the Shift key will change the Speed Multiplier value.
Fixed
- Fixed humanoid characters going to default pose during initial root motion recording. (1174752)
- Fixed Override Tracks not masking RootTransform when an AvatarMask without the Root Node is applied. (1190600)
- Fixed preview of Avatar Masks on base level Animation Tracks. (1190600)
[1.2.13] - 2020-02-24
Fixed
- Fixed Performance issue where Control Tracks would resimulate during the tail of a non-looping particle clip. (1216702)
- Fixed adjacent recording clips highlighting the wrong clip. (1210312)
- Fixed timescale drawing to only draw visible lines which avoids a hang with very large clips. (1213189)
- Fixed
SignalReceiver.ChangeSignalAtIndexincorrectly throwing exception when multiple entries are set to null. (1210877) - Fixed a memory leak with Animation Clips in Edit mode.
- Fixed issue where changes to a Signal Receiver component in a prefab were reverted. (1210883)
- Fixed avatar mask reassignment not causing immediate re-evaluation. (1219326)
- Fixed issues related to recursive control tracks. (1178423)
- Fixed issue where using the
HideInMenuattribute in combination with a class inheriting fromMarkerwould not hide the marker from the Timeline context menus. (1221054)
[1.2.12] - 2020-02-21
Fixed
- Fixed issue where the curves view would change its framing when moving a clip. (1217353)
[1.2.11] - 2020-01-22
Fixed
- Fixed Control Track inspector dropdown not opening. (1208943)
- Fixed issue where applying the Match content command on subtimeline clip with a newly created subtimeline with no duration makes the clip disappear. (1203662)
- Fixed issue where the opened timeline is changed to another timeline when switching focus from Unity to a different application. (1087348)
- Fixed issue where the keys in the inline curves view were incorrectly positioned (1205835)
Changed
- ControlPlayableAsset.searchHierarchy (a.k.a. Control Children) now defaults to false.
[1.2.10] - 2019-12-08
Fixed
- Fixed issue where object selectors on tracks did not show bound objects. (1202853)
- Fixing inspector blend graph display for animation clips. (1201474)
- Fixed Timeline Window lock state when restarting Unity and no timeline are selected. (1201405)
[1.2.9] - 2019-12-06
Fixed
- Added missing high-resolution icons for Personal Skin.
[1.2.8] - 2019-11-21
Fixed
- Fixed issue where recording couldn't be turned on for override tracks. (1199389)
- Fixed overlay bug when panning. (1198348)
- Fixed Foot IK being applied in Editor when option is disabled. (1197426)
- Fixed issue where the Animation Track's inline curves were not properly aligned when panning the timeline. (1198364)
[1.2.7] - 2019-11-15
Fixed
- Fixed inline curves to display PlayableBehaviour array properties. (1178251)
- Fixed clip selection from playhead. (1187495)
- Fixed recorded clips dirtying the scene on copy/paste. (1181492)
[1.2.6] - 2019-10-25
Added
- Added Timeline manual.
[1.2.5] - 2019-10-16
Changed
- Added tooltips that were missing for Timeline selector and settings buttons. (1152790)
- Removed Undo menu entry that was added when clicking on the Inline curves button. (1187402)
Fixed
- Fixed issue where recording couldn't be turned off when an object is deactivated. (1187174)
- Timelines listed in the Timeline selector will now be sorted alphabetically. (1190514)
- Fixed Insert Frames options from Trackhead context menu not applying to markers. (1187895)
- Fixed incorrect display when a large number of nested group tracks was added to a Timeline. (1157367)
[1.2.4] - 2019-10-03
Changed
- Properties in the Inline Curve editor will now be listed in the same order as the Animation window. (1184058)
- Updated the appearance of the Timeline window to conform to the editor's UX redesign
- Improved the appearance of clip blends.
Fixed
- Adding a PlayableDirector with no Playable Asset will no longer trigger a repaint of the Timeline Window on each frame. (1172707)
- Fixed issue where a clip's blend selection border was not drawn correctly when there was a previous clip. (1178173)
- Fixed issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. (1173281)
- Fixed issue where double-clicking on a Timeline Asset would not open it in the Timeline window. (1182159)
- Fixed issue where the paste shortcut would not work when copying and pasting between two different timelines. (1184967)
- Fixed audio stutter when going into playmode. (1167289)
- Fixed PreviousFrame and NextFrame controls in subtimelines with large offsets. (1175320)
- Fixed issue where exceptions were thrown when resetting a Signal Receiver component. (1158227)
- Increased font size of clip labels (1179642)
[1.2.3] - 2019-10-03
Fixed
- Removed unnecessary directories from the package.
[1.2.2] - 2019-08-20
Fixed
- Fixed issue where fields for custom clips were not responding to Add Key commands. (1174416)
- Fixed issue where a different track's bound GameObject is highlighted when clicking a track's bound GameObject box. (1141836)
- Fixed issue where a clip locks to the playhead's position when moving it. (1157280)
[1.2.1] - 2019-08-01
Fixed
- Fixed appearance of a selected clip's border.
- Fixed non-transform properties from AnimationClips not being correctly put into preview mode when the avatar root does not contain the animator component. (1162334)
- Fixed an issue where the context menu for inline curves keys would not open on MacOS. (1158584)
- Fixed recording state being incorrect after toggling preview mode (1146551)
- Fixed copying clips without ExposedReferences causing the scene to dirty (1144469)
[1.2.0] - 2019-07-16
Compatible with Unity 2019.3
Added
- Added ILayerable interface. Implementing this interface on a custom track will enable support for multiple layers, similar to the AnimationTracks override tracks.
- Added "Pan" autoscrolling option in the Timeline window.
- Enabled rectangle tool for inline curves.
Changed
- Scrolling horizontally with the mouse wheel or trackpad now pans the timeline view horizontally, instead of zooming.
- Scrolling vertically with the mouse wheel or trackpad on the track headers or on the vertical scroll bar now pans the timeline view vertically, instead of zooming.
Fixed
- Fixed an issue causing info text to overlap when displaying multiple lines (1150863).
- Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. (1154034)
- Fixed playrange markers being drawn over horizontal scrollbar (1156023)
- Fixed an issue where a hotkey does not autofit all when Marker is present (1158704)
- Fixed an issue where an exception was thrown when overwriting a Signal Asset through the Signal Emitter inspector. (1152202)
- Fixed Control Tracks not updating instances when source prefab change. (case 1158592)
- An exception will be thrown when calling TrackAsset.CreateMarker() with a marker that implements INotification if the track does not support notifications. (1150248)
- Fixed preview mode being reenabled when warnings change on tracks. (case 1151381)
- Fixed minimum clip duration to be frame aligned. (case 1156602)
- Fixed playhead being moved when applying undo while recording.(case 1154802)
- Fixed warnings about localEulerAnglesRaw when using RectTransform. (case 1151100)
- Fixed precision error on the duration of infinite tracks. (case 1156723)
- Fixed issue where two GatherProperties call were made when switching between two PlayableDirectors. (1159036)
- Fixed issue where inspectors for clips, tracks and markers would get incorrectly displayed when no Timeline Window is opened. (1158242, 1158283)
- Fixed issue with clip connectors that were incorrectly drawn when the timeline was panned or zoomed. (1141960)
- Fixed issue where evaluating a Playable Graph inside a Notification Receiver would cause an infinite recursion. (1149930)
- Fixed Trim and Move operations to ensure playable duration is updated upon completion. (1151894)
- Fixed options menu icon that was blurry on high-dpi screens. (1154623)
- Track binding field is now larger. (1153446)
- Fixed issue where an empty Timeline window would create new objects on each repaint. (1142894)
- Fixed an issue causing info text to overlap when displaying multiple lines (when trimming + time scaling, for example). (1150863)
- Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. (1154034)
- Prevented the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened. (1147247)
- Fixed issue where an exception was thrown when clicking on a SignalEmitter with the Timeline window in asset mode. (1146261)
- A timeline will now be played correctly when building a player with Mono and Managed Stripping Level set higher than Low. (1133182)
- The Signal Asset creation dialog will no longer throw exceptions when canceled on macOS. (1141959)
- Fixed issue where the Emit Signal property on a Signal Emitter would not get saved correctly. (1148709)
- Fixed issue where a Signal Emitter placed at the start of a timeline would be fired twice. (1149653)
- Fixed record button state not updating when offset modes are changed. (1142747)
- Cleared invalid assets from the Timeline Clipboard when going into or out of PlayMode. (1144473)
- Copying a Control Clip during play mode no longer throws exceptions. (1141581)
- Going to Play Mode while inspecting a Track Asset will no longer throw exceptions. (1141958)
- Resizing Timeline's window no longer affects the zoom value. (1147150)
- Snap relaxing now responds to Command on Mac, instead of Control. (1149144)
- Clips will no longer randomly disappear when showing or hiding inline curves. (1141661)
- The global/local time referential button will no longer be shown for a top-level timeline. (1080872)
- Playhead will not be drawn above the bottom scrollbar anymore. (1134016)
- Fixed moving a marker on an Infinite Track will keep the track in infinite mode (1141190)
- Fixed zooming in/out will keep the padding at the beginning of the timeline (1030689)
- Fixed marker UI is the same color and size on infinite track (1139370)
- Fixed Disable the possibility to add Markers to tracks of a Timeline that is ReadOnly (1134463)
- Fixed wrong context menu being shown when right-clicking a marker (1133592)
- Fixed creation of override track to work with multiselection (1133592)
[1.1.0] - 2019-02-14
Compatible with Unity 2019.2
Added
- ClipEditor, TrackEditor and MarkerEditor classes users can derive from to control visual appearance of custom timeline clips, tracks and markers using the CustomTimelineEditor attribute.
- ClipEditor.GetSubTimelines to allow user created clips that support sub-timelines in editor
- TimelineEditor.selectedClip and TimelineEditor.selectedClips to set and retrieve the currently selected timeline clips
- IPropertyCollector.AddFromName override that takes a component.
- Warning icons to SignalEmitters when they do not reference an asset
- Ability to mute/unmute a Group Track.
- Mute/Unmute only selected track command added for tracks with multiple layers.
- Animate-able Properties on Tracks and Clips can now be edited through inline curves.
- Added loop override on AnimationTrack clips (1140766)
- ReadOnly/Source Control Lock support for Timeline Scene
Changed
- Control Track display to show a particle system icon when particle systems are being controlled
- Animate-able Properties for clips are no longer edited using by "recording"; they are edited through the inline curves just like tracks.
- AudioTrack properties can now be animated through inline curves.
- Changed Marker show/hide to be undoable. Hide will also unselect markers. (1124661)
- Changed SignalReceivers show their enabled state in the inspector. (1131163)
- Changed Track Context Menu to show "Add Signal Emitter" at the top of the list of Marker commands. (1131166)
- Moved "Add Signal Emitter" and "Add Signal Emitter From Asset" commands out of their sub-menu. (1131166)
Fixed
- Fixed markers being drawn outside their pane. (1124381)
- Fixed non-public tracks not being recognized by the Timeline Editor. (1122803)
- Fixed keyboard shortcuts for Frame All (default: A) and Frame Selected (default: F) to also apply horizontally (1126623)
- Fixed recording getting disabled when selecting a different GameObject while the Timeline Window is not locked. (1123119)
- Fixed time sync between Animation and Timeline windows when clips have non-default timescale or clip-in values. (930909)
- Fixed animation window link not releasing when deleting the timeline asset. (1127425)
- Fixed an exception being raised when selecting both a Track marker and a Timeline marker at the same time. (1113006)
- Fixed the header marker area will so it no longer opens its context menu if it's hidden. (1124351)
- Fixed Signal emitters to show the Signals list when created on override tracks. (1102913)
- Fixed a crash on IL2CPP platforms when the VideoPlayer component is not used. (1129572)
- Fixed Timeline Duration changes in editor not being undoable. (1109279)
- Fixed Match Offsets commands causing improper animation defaults to be applied. (911678)
- Fixed Timeline Inspectors leaving EditorGUI.showMixedValue in the wrong state. (1123895)
- Fixed issue where performing undo after moving items on multiple tracks would not undo some items. (1131071)
- Fixed cog icon in the Signal Receiver inspector being blurry. (1130320)
- Fixed Timeline marker track hamburger icon not being centered vertically. (1131112)
- Fixed detection of signal receivers when track is in a group. (1131811)
- Fixed exception being thrown when deleting Signal entries. (1131065)
- Fixed Markers blocking against Clips when moving both Clips and Markers in Ripple mode. (1102594)
- Fixed NullReferenceException being thrown when muting an empty marker track. (1131106)
- Fixed SignalEmitter Inspector losing the Receiver UI when it is locked and another object is selected. (1116041)
- Fixed Marker and Clip appearing to be allowed to move to another track in Ripple mode. (1131123)
- Fixed issue where the Signal Emitter inspector did not show the Signal Receiver UI when placed on the timeline marker track. (1131811)
- Fixed Replace mode not drawing clips when moved together with a Marker. (1132605)
- Fixed inline curves to retain their state when performing undo/redo or keying from the inspector. (1125443)
- Fixed an issue preventing Timeline from entering preview mode when an Audio Track is present an a full assembly reload is performed. (1132243)
- Fixed an issue where the Marker context menu would show a superfluous line at the bottom. (1132662)
- Fixed an issue preventing Timeline asset to be removed from a locked Timeline Window when a new scene is loaded. (1135073)
- Fixed EaseIn/Out shortcut for clips
[1.0.0] - 2019-01-28
Compatible with Unity 2019.1
Added
- This is the first release of Timeline, as a Package
- Added API calls to access all AnimationClips used by Timeline.
- Added support in the runtime API to Animate Properties used by template-style PlayableBehaviours used as Mixers.
- Added Markers. Markers are abstract types that represent a single point in time.
- Added Signal Emitters and Signal Assets. Signal Emitters are markers that send a notification, indicated by a SignalAsset, to a GameObject indicating an event has occurred during playback of the Timeline.
- Added Signal Receiver Components. Signal Receivers are MonoBehaviour that listen for Signals from Timeline and respond by invoking UnityEvents.
- Added Signal Tracks. Signal Tracks are Timeline Tracks that are used only for Signal Emitters.
Fixed
- Signal Receiver will no longer throw exceptions when its inspector is locked (1114526)
- Context menu operations will now be applied on all selected tracks (1089820)
- Clip edit mode clutch keys will not get stuck when holding multiple keys at the same time (1097216)
- Marker inspector will be disabled when the marker is collapsed (1102860)
- Clip inspector will no longer throw exceptions when changing values when the inspector is locked (1115984)
- Fixed appearance of muted tracks (1018643)
- Fixed multiple issues where clips and markers were selectable when located under the time ruler and the marker header track (1117925, 1102598)
- A marker aligned with the edge of a clip is now easier to select (1102591)
- Changed behaviour of the Timeline Window to apply modifications immediately during Playmode (922846, 1111908)
- PlayableDirector.played event is now called after entering or exiting Playmode (1088918)
- Undoing a paste track operation in a group will no longer corrupt the timeline (1116052)
- The correct context menu will now be displayed on the marker header track (1120857)
- Fixed an issue where a circular reference warning appeared in the Control Clip inspector even if there was no circular reference (1116520)
- Fixed preview mode when animation clips with root curves are used (case 1116297, case 1116007)
- Added option to disable foot IK on animation playable assets (case 1115652)
- Fixed unevaluated animation tracks causing default pose (case 1109118)
- Fixed drawing of Group Tracks when header is off-screen (case 876340)
- Fixed drag and drop of objects inside a group being inserted outside (case 1011381, case 1014774)