Class TrackBindingTypeAttribute
Specifies the type of object that should be bound to a TrackAsset.
Namespace: UnityEngine.Timeline
Syntax
public class TrackBindingTypeAttribute : Attribute
Remarks
Use this attribute when creating Custom Tracks to specify the type of object the track requires a binding to.
Examples
[TrackBindingType(typeof(Light), TrackBindingFlags.AllowCreateComponent)]
public class LightTrack : TrackAsset {}
Constructors
TrackBindingTypeAttribute(Type)
Creates a new TrackBindingTypeAttribute.
Declaration
public TrackBindingTypeAttribute(Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | type |
TrackBindingTypeAttribute(Type, TrackBindingFlags)
Creates a new TrackBindingTypeAttribute.
Declaration
public TrackBindingTypeAttribute(Type type, TrackBindingFlags flags)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | type | |
| TrackBindingFlags | flags |
Fields
flags
Options for the the track binding
Declaration
public readonly TrackBindingFlags flags
Field Value
| Type | Description |
|---|---|
| TrackBindingFlags |
type
The type of binding for the associate track.
Declaration
public readonly Type type
Field Value
| Type | Description |
|---|---|
| Type |