Class TimelineAsset.EditorSettings
Properties of the timeline that are used by the editor
Namespace: UnityEngine.Timeline
Syntax
public class EditorSettings : object
Properties
fps
The frames per second used for snapping and time ruler display
Declaration
public float fps { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
scenePreview
Set to false to ignore scene preview when this timeline is played by the Timeline window.
Declaration
public bool scenePreview { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Remarks
When set to false, this setting will
- Disable scene preview when this timeline is played by the Timeline window.
- Disable recording for all recordable tracks.
- Disable play range in the Timeline window.
Stop()is not called on thePlayableDirectorwhen switching between differentTimelineAssets in the TimelineWindow.
scenePreview will only be applied if the asset is the master timeline.